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What should be in a 5E Game Prep generator? [Poll]
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<blockquote data-quote="Quickleaf" data-source="post: 7331616" data-attributes="member: 20323"><p>I very well may not be your target. But having gone through lots of generators, I may have observations that could be valuable for you.</p><p></p><p>Yes, I think fantasynamegenerators.com is decent, but typically I go right to name lists for the culture I have in mind – that saves me from having to sort through lots of generated "chaff" to find the actual good names.</p><p></p><p></p><p></p><p>That's an ambitious goal. I suspect you'll run up against some built-in paradoxes...</p><p></p><p>(1) Randomly generated adventures (typically this means dungeons) are meant to spare a time-harried DM from prep / use in the moment when players go "off the beaten path"...however my experience has been that such random adventures take more prep work than adapting actual published adventures...I suspect this is because no generator I've seen makes <em>connections</em> between elements to the extent that a human being can.</p><p></p><p>(2) Focusing on 5e content means what? Focusing on 5e crunch (e.g. writing up traps "5e style" with 5e DCs/damage and using monsters in the 5e MM)? However, the strength of a generator has to do with the ideas it generates. No one can fully flesh out everything in a generator. </p><p></p><p>(3) While that's an ambitious format, all generators I've seen attempt this invariably end up with several entries that read like...well, they read really poorly and sometimes border on nonsensical. That example of the Random Room Generator avoids this by virtue of its simplicity; the more complex a generator gets, however, the greater the likelihood for entries that don't conform to flowing speech / English grammar.</p><p></p><p></p><p></p><p>Cheers! Hope you guys have a blast with it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's a twisted little adventure. </p><p></p><p>I've been meaning to try some of the EN5ider adventures, but wrangling my face-to-face group is hard these days.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7331616, member: 20323"] I very well may not be your target. But having gone through lots of generators, I may have observations that could be valuable for you. Yes, I think fantasynamegenerators.com is decent, but typically I go right to name lists for the culture I have in mind – that saves me from having to sort through lots of generated "chaff" to find the actual good names. That's an ambitious goal. I suspect you'll run up against some built-in paradoxes... (1) Randomly generated adventures (typically this means dungeons) are meant to spare a time-harried DM from prep / use in the moment when players go "off the beaten path"...however my experience has been that such random adventures take more prep work than adapting actual published adventures...I suspect this is because no generator I've seen makes [I]connections[/I] between elements to the extent that a human being can. (2) Focusing on 5e content means what? Focusing on 5e crunch (e.g. writing up traps "5e style" with 5e DCs/damage and using monsters in the 5e MM)? However, the strength of a generator has to do with the ideas it generates. No one can fully flesh out everything in a generator. (3) While that's an ambitious format, all generators I've seen attempt this invariably end up with several entries that read like...well, they read really poorly and sometimes border on nonsensical. That example of the Random Room Generator avoids this by virtue of its simplicity; the more complex a generator gets, however, the greater the likelihood for entries that don't conform to flowing speech / English grammar. Cheers! Hope you guys have a blast with it :) It's a twisted little adventure. I've been meaning to try some of the EN5ider adventures, but wrangling my face-to-face group is hard these days. [/QUOTE]
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