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*Dungeons & Dragons
What should be in the Advanced Tactical Module?
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<blockquote data-quote="Obryn" data-source="post: 6113654" data-attributes="member: 11821"><p>Yep, that's where we differ. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Months ago, there are many threads about "player fiat." We all know how DM fiat works - it's a necessary part of D&D - but player fiat usually depends on spellcasting of some sort... in every edition other than 4e. So far.</p><p></p><p>That's a major component of the "narrative combat" I mentioned earlier. The players should get to make declarations about the game world or shared narrative without requiring the use of magic. (Please let's not turn this into a CaGI debate.) </p><p></p><p>I have a very strong feeling that Next's tactical combat will be how you describe, and it's a major reason why - so far - I doubt it will provide what this particular 4e player is looking for. </p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6113654, member: 11821"] Yep, that's where we differ. :) Months ago, there are many threads about "player fiat." We all know how DM fiat works - it's a necessary part of D&D - but player fiat usually depends on spellcasting of some sort... in every edition other than 4e. So far. That's a major component of the "narrative combat" I mentioned earlier. The players should get to make declarations about the game world or shared narrative without requiring the use of magic. (Please let's not turn this into a CaGI debate.) I have a very strong feeling that Next's tactical combat will be how you describe, and it's a major reason why - so far - I doubt it will provide what this particular 4e player is looking for. -O [/QUOTE]
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Community
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What should be in the Advanced Tactical Module?
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