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General Tabletop Discussion
*Dungeons & Dragons
What should be in the Advanced Tactical Module?
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<blockquote data-quote="Dausuul" data-source="post: 6113869" data-attributes="member: 58197"><p>You know, the errata make that exploit much less obnoxious. Just sayin'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But your examples are not true forced movement. If you have a reach advantage, that creates an incentive for your opponent to try and close the distance, but it doesn't <em>compel</em> the opponent to do so. The opponent might find it more advantageous to back away, buying time until an ally can come to her aid. The threat of a powerful right kick or left hook is better, but there are still options other than moving in the direction of your choice. One can try to block, or jump back. </p><p></p><p>In a D&D context, I think such maneuvers would be easier for many people to swallow if they set up a choice rather than a compulsion. Move closer or I get a free attack thanks to my superior reach. Move sideways or I deal extra damage if my attack hits. It's more tactically interesting, too.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6113869, member: 58197"] You know, the errata make that exploit much less obnoxious. Just sayin'. :) But your examples are not true forced movement. If you have a reach advantage, that creates an incentive for your opponent to try and close the distance, but it doesn't [I]compel[/I] the opponent to do so. The opponent might find it more advantageous to back away, buying time until an ally can come to her aid. The threat of a powerful right kick or left hook is better, but there are still options other than moving in the direction of your choice. One can try to block, or jump back. In a D&D context, I think such maneuvers would be easier for many people to swallow if they set up a choice rather than a compulsion. Move closer or I get a free attack thanks to my superior reach. Move sideways or I deal extra damage if my attack hits. It's more tactically interesting, too. [/QUOTE]
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Community
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What should be in the Advanced Tactical Module?
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