Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What should be in the Advanced Tactical Module?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obryn" data-source="post: 6113895" data-attributes="member: 11821"><p>Yeah, we're not going to see eye to eye on this. Marking is one of 4e's more dynamic abilities because it sets up two bad choices for an enemy and provides for some incredible control. It lets defenders defend without all the overhead of an "aggro" mechanic. DMs can ignore it and suffer the consequences; it's still up to them. </p><p></p><p>Far from being lazy, I find it simple and elegant. It works alongside everything else a defender can do. </p><p></p><p>I think that's the major play style difference. I think metagame mechanics, done right, are excellent ways - as I said, simple and elegant - to reinforce exactly the themes you're aiming to explore without a burdensome process-sim overhead. A Fighter who can mark works <em>just like I think a fighter should</em> - and certainly more so than previously. It's effects-based; the important bit is how it turns out at the table, not how it got there. Is the Fighter standing his ground while the ravenous hordes assail him on all sides, uselessly scrabbling against his armor? Problem solved. </p><p></p><p>... So how likely is it Next can come up with a set of mechanics that will satisfy both of us? </p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6113895, member: 11821"] Yeah, we're not going to see eye to eye on this. Marking is one of 4e's more dynamic abilities because it sets up two bad choices for an enemy and provides for some incredible control. It lets defenders defend without all the overhead of an "aggro" mechanic. DMs can ignore it and suffer the consequences; it's still up to them. Far from being lazy, I find it simple and elegant. It works alongside everything else a defender can do. I think that's the major play style difference. I think metagame mechanics, done right, are excellent ways - as I said, simple and elegant - to reinforce exactly the themes you're aiming to explore without a burdensome process-sim overhead. A Fighter who can mark works [i]just like I think a fighter should[/i] - and certainly more so than previously. It's effects-based; the important bit is how it turns out at the table, not how it got there. Is the Fighter standing his ground while the ravenous hordes assail him on all sides, uselessly scrabbling against his armor? Problem solved. ... So how likely is it Next can come up with a set of mechanics that will satisfy both of us? -O [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What should be in the Advanced Tactical Module?
Top