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What Should Be Part of Magic Item Creation?
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<blockquote data-quote="MarkB" data-source="post: 6289668" data-attributes="member: 40176"><p>Most of the items on the list I'd use in at least some circumstances.</p><p></p><p>I agree with separating item creation from spellcasters. To me, being able to craft a magical item is something that every craftsman should be able to aspire to as he nears the pinnacle of his craft. Eligibility should be more about crafting skill, understanding, lore and dedication than about being able to cast spells.</p><p></p><p>I wouldn't say it's something adventurers can't do as a blanket rule - but any character, PC or NPC, who wants to reach that level in his craft is going to have to dedicate a great deal of time and effort to it. Nobody should get to become a master weaponsmith with secret knowledge just by killing orcs and adding numbers to a skill.</p></blockquote><p></p>
[QUOTE="MarkB, post: 6289668, member: 40176"] Most of the items on the list I'd use in at least some circumstances. I agree with separating item creation from spellcasters. To me, being able to craft a magical item is something that every craftsman should be able to aspire to as he nears the pinnacle of his craft. Eligibility should be more about crafting skill, understanding, lore and dedication than about being able to cast spells. I wouldn't say it's something adventurers can't do as a blanket rule - but any character, PC or NPC, who wants to reach that level in his craft is going to have to dedicate a great deal of time and effort to it. Nobody should get to become a master weaponsmith with secret knowledge just by killing orcs and adding numbers to a skill. [/QUOTE]
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What Should Be Part of Magic Item Creation?
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