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WHat should be random in 4E?
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<blockquote data-quote="reanjr" data-source="post: 3778008" data-attributes="member: 20740"><p>Yeah, I'd say so. I guess it depends on the players. My group crunches the numbers on everything. ACs, Saves, HP, etc. I don't memorize players' HP and Saves and I don't expect them to calculate those for my mooks.</p><p></p><p>ACs I'll usually give them after the first couple of rounds for convenience, but I like to keep them on their toes until their characters have sort of figured out how tough the enemy is.</p><p></p><p>If a fighter downs something after inflicting 24 damage and the Barbarian is still fighting something he damaged by 20, it would give the wizard a big hint as to what spell to cast if HP was static.</p></blockquote><p></p>
[QUOTE="reanjr, post: 3778008, member: 20740"] Yeah, I'd say so. I guess it depends on the players. My group crunches the numbers on everything. ACs, Saves, HP, etc. I don't memorize players' HP and Saves and I don't expect them to calculate those for my mooks. ACs I'll usually give them after the first couple of rounds for convenience, but I like to keep them on their toes until their characters have sort of figured out how tough the enemy is. If a fighter downs something after inflicting 24 damage and the Barbarian is still fighting something he damaged by 20, it would give the wizard a big hint as to what spell to cast if HP was static. [/QUOTE]
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WHat should be random in 4E?
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