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What SHOULD be the purpose of magic items in an RPG?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7398328" data-attributes="member: 6778044"><p>Our games level up more slowly, so from a game standpoint magic item provide different abilities and opportunities. I still use a lot of true consumable items (wands don’t regain charges, etc) so the selection of abilities changes over time too. </p><p></p><p>I find this actually works better than gaining abilities as you level up because you aren’t restricted to the same abilities for the life of the character (which is often several years in my campaigns).</p><p></p><p>Within the world, the majority of magic items, and certainly more powerful ones, tend to be from earlier times. There are still magic items being made, but their number is small compared to the number of items that have been created in the 35,000 years, or whatever, in the Realms.</p><p></p><p>Permanent items have a story, even if I haven’t figured it out yet. Somebody made it for a purpose, since the process is long, expensive, and potentially dangerous. So the process isn’t approached lightly. </p><p></p><p>When considering things like this, I think it’s important to ask why there aren’t more of them? If new ones are relatively rare, why? It’s almost always going to come down to a risk/reward scenario to me. And I work that into me rules.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7398328, member: 6778044"] Our games level up more slowly, so from a game standpoint magic item provide different abilities and opportunities. I still use a lot of true consumable items (wands don’t regain charges, etc) so the selection of abilities changes over time too. I find this actually works better than gaining abilities as you level up because you aren’t restricted to the same abilities for the life of the character (which is often several years in my campaigns). Within the world, the majority of magic items, and certainly more powerful ones, tend to be from earlier times. There are still magic items being made, but their number is small compared to the number of items that have been created in the 35,000 years, or whatever, in the Realms. Permanent items have a story, even if I haven’t figured it out yet. Somebody made it for a purpose, since the process is long, expensive, and potentially dangerous. So the process isn’t approached lightly. When considering things like this, I think it’s important to ask why there aren’t more of them? If new ones are relatively rare, why? It’s almost always going to come down to a risk/reward scenario to me. And I work that into me rules. [/QUOTE]
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What SHOULD be the purpose of magic items in an RPG?
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