Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What should be turned into a RPG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Switchblade" data-source="post: 4564277" data-attributes="member: 56246"><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">It's been a while since I read JS&MrN but I seem to remember thinking it reminded me of Ars Magica, if Ars was set after magic had faded and the Order had died out.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The style of Ars works, often the story would skip ahead as it took months for them to invent a new spell that might only get used once, which kinda fits Ars. Magic in ars often ends at sun up/down in both. A instructive book on magic is a treasure that is most valued and would drive adventures trying to find a lost book. Alternate realms such as faerie regios, I could go on and on. Yes, and faeries are very pesky foes in Ars. </span></p><p><span style="font-size: 10px">Though to factor in the lower power I'd consider using the hedge magic rules for natural magicians, as fully gifted charcters may be a little too powerful. Either that or insist that everyone takes certain flaws to alter their magic to fit.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Not to sure about the newest version of ars, I'm not a great fan but I think magic has been downpowered slightly and progress slowed so it may fit even better without needing to look at hedge magic rules.</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="Switchblade, post: 4564277, member: 56246"] [SIZE=2] It's been a while since I read JS&MrN but I seem to remember thinking it reminded me of Ars Magica, if Ars was set after magic had faded and the Order had died out. The style of Ars works, often the story would skip ahead as it took months for them to invent a new spell that might only get used once, which kinda fits Ars. Magic in ars often ends at sun up/down in both. A instructive book on magic is a treasure that is most valued and would drive adventures trying to find a lost book. Alternate realms such as faerie regios, I could go on and on. Yes, and faeries are very pesky foes in Ars. Though to factor in the lower power I'd consider using the hedge magic rules for natural magicians, as fully gifted charcters may be a little too powerful. Either that or insist that everyone takes certain flaws to alter their magic to fit. Not to sure about the newest version of ars, I'm not a great fan but I think magic has been downpowered slightly and progress slowed so it may fit even better without needing to look at hedge magic rules. [/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What should be turned into a RPG?
Top