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General Tabletop Discussion
*Pathfinder & Starfinder
What SHOULD be updated in 4.0?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3913053" data-attributes="member: 39593"><p>A good description of the conditions in Britain, there were other regions where things were similar. On the other hand conditions in Britain tended to put their average conditions on the high end of the overall picture. The economic picture could do with some upward adjustment but it should be a rather small one to account for the areas where conditions where generally worse than in Britain. </p><p></p><p>Really the problem is pricing not the wage of peasants, as labor generally cost roughly one silver penny/pence/equivalent per day unless some special skill was involved. Prices of common goods and mundane items could go down to reflect a somewhat more reasonable state. What kept them artificially inflated was their use as a balancing mechanism for the point buy system that was magic items. The Dungeonominicon on the WoTC site has some good advice about economic factors and models and comes to some intersting conclusions.</p><p></p><p>To name examples that have probably already been used</p><p>Turning-needs a mechanic that doesn't require a chart</p><p>Caster Levels-needs a mechanic or patch that meshes better with multiclassing</p><p>LA/ECL-Needs to go away permanently. Also in the DMG there should be an explicit section showing how the PHB races were balanced against each other and a guide to creating new races in ways that allows true balance (parity not penalty to encourage core race use) with the standard ones.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3913053, member: 39593"] A good description of the conditions in Britain, there were other regions where things were similar. On the other hand conditions in Britain tended to put their average conditions on the high end of the overall picture. The economic picture could do with some upward adjustment but it should be a rather small one to account for the areas where conditions where generally worse than in Britain. Really the problem is pricing not the wage of peasants, as labor generally cost roughly one silver penny/pence/equivalent per day unless some special skill was involved. Prices of common goods and mundane items could go down to reflect a somewhat more reasonable state. What kept them artificially inflated was their use as a balancing mechanism for the point buy system that was magic items. The Dungeonominicon on the WoTC site has some good advice about economic factors and models and comes to some intersting conclusions. To name examples that have probably already been used Turning-needs a mechanic that doesn't require a chart Caster Levels-needs a mechanic or patch that meshes better with multiclassing LA/ECL-Needs to go away permanently. Also in the DMG there should be an explicit section showing how the PHB races were balanced against each other and a guide to creating new races in ways that allows true balance (parity not penalty to encourage core race use) with the standard ones. [/QUOTE]
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What SHOULD be updated in 4.0?
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