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What Should D&D 2024 Have Been +
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<blockquote data-quote="Meech17" data-source="post: 9326892" data-attributes="member: 7044459"><p>I do like this idea. Subclasses that can be taken by any, or at least more than one class. An duelist based on a fighter vs one based on a rogue. It would allow for different flavors of similar concepts. The Rogue could be your typical dexterous fencer. Perhaps even allow for the adoption of multiple sub-classes. The fighter early on chose between unarmored, brawler type fighting, or heavily armored knightly fighting. Then when they take on the duelist subclass, the former is a wrestler/grappler, while the latter is a mounted lancer/jouster. They're all very different, but all excel in their particular style of single combat.</p><p></p><p>I've only been kind of following it, but the Dungeon Coach's DC20 looks interesting and might intrigue you. I also want a lot of these things.</p><p></p><p>Number 2 for certain. I feel like we get a lot of dead levels in the current 1-20 scale. If we trim that to 10, or 12 with better fleshed out levels, you could emphasize that leveling should perhaps be a little slower and the progression would feel better for it. Make a supplemental high level play book later covering character options from 10/12+</p><p></p><p>For 3 and 4 I'm more in the camp of just do away with ability scores and use only the bonus.</p><p></p><p>5 and 6 are where I think you might like what DC20 is working towards. It looks pretty promising (Though I should say I haven't seen any of the updates in the last 2 months or so)</p><p></p><p>I'm also in the camp that I'd prefer a whole new edition. The nice thing is that if I did hate 6e, I could always go back to playing 5e.</p><p></p><p>I'm kind of on board with the less classes thing. I scoffed at it initially, but I like the idea of the class just kind of being your core characteristics. The Strong Martial, the Dexterous Specialist, the Intelligent Mage, or the Wise Sage hitting on the four major archetypes (Fighter, Thief, Magic User, Priest) and then have an abundance of subclasses for each of these to latch onto.</p><p></p><p>A few people have touched on changing the way resting works, but I'd really like to see the whole combat/rest/recovery loop re-worked. It's become seemingly apparent that most tables don't engage in 4-8 combat encounters per session/adventuring day. It seems 1-3 is much more common. I'd like to see a rebalance with that in mind.</p></blockquote><p></p>
[QUOTE="Meech17, post: 9326892, member: 7044459"] I do like this idea. Subclasses that can be taken by any, or at least more than one class. An duelist based on a fighter vs one based on a rogue. It would allow for different flavors of similar concepts. The Rogue could be your typical dexterous fencer. Perhaps even allow for the adoption of multiple sub-classes. The fighter early on chose between unarmored, brawler type fighting, or heavily armored knightly fighting. Then when they take on the duelist subclass, the former is a wrestler/grappler, while the latter is a mounted lancer/jouster. They're all very different, but all excel in their particular style of single combat. I've only been kind of following it, but the Dungeon Coach's DC20 looks interesting and might intrigue you. I also want a lot of these things. Number 2 for certain. I feel like we get a lot of dead levels in the current 1-20 scale. If we trim that to 10, or 12 with better fleshed out levels, you could emphasize that leveling should perhaps be a little slower and the progression would feel better for it. Make a supplemental high level play book later covering character options from 10/12+ For 3 and 4 I'm more in the camp of just do away with ability scores and use only the bonus. 5 and 6 are where I think you might like what DC20 is working towards. It looks pretty promising (Though I should say I haven't seen any of the updates in the last 2 months or so) I'm also in the camp that I'd prefer a whole new edition. The nice thing is that if I did hate 6e, I could always go back to playing 5e. I'm kind of on board with the less classes thing. I scoffed at it initially, but I like the idea of the class just kind of being your core characteristics. The Strong Martial, the Dexterous Specialist, the Intelligent Mage, or the Wise Sage hitting on the four major archetypes (Fighter, Thief, Magic User, Priest) and then have an abundance of subclasses for each of these to latch onto. A few people have touched on changing the way resting works, but I'd really like to see the whole combat/rest/recovery loop re-worked. It's become seemingly apparent that most tables don't engage in 4-8 combat encounters per session/adventuring day. It seems 1-3 is much more common. I'd like to see a rebalance with that in mind. [/QUOTE]
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