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What Should D&D 2024 Have Been +
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<blockquote data-quote="ART!" data-source="post: 9327386" data-attributes="member: 79926"><p>"Should have" is stronger than I'd like to prescribe, but evolutions that I would have liked to see include:</p><p></p><p>1. Get rid of the confusing, multiple uses and meanings of "levels". If you're going to keep 20 levels, distribute the 9 levels of spells into 20. You get 5th level spells at 5th level. Or pull a 13th Age and just have 10 class levels and 10 levels or spells. Just, anything to clear up what is complete nonsense to new players.</p><p>2. Either make Ability scores actually do something worth keeping them around, or get rid of them and just use the modifiers. </p><p>3. Get rid of "saves" as a term, and just have that kind of thing be an ability check.</p><p>4. Get rid of the term "proficiency", and just use "skill" and "skilled" instead.</p><p>5. Support social and exploration tiers with maneuvers, spells, conditions, damage, etc - this will require a lot of rethinking, like reworking conditions so they can be combat-, social-, or exploration-related. (I'm actually working on this right now).</p><p></p><p>That's just off the top of my head at work here.</p><p></p><p>I think there's a lot of unnecessary, confusing language and structural stuff in the game that doesn't really accomplish much.</p></blockquote><p></p>
[QUOTE="ART!, post: 9327386, member: 79926"] "Should have" is stronger than I'd like to prescribe, but evolutions that I would have liked to see include: 1. Get rid of the confusing, multiple uses and meanings of "levels". If you're going to keep 20 levels, distribute the 9 levels of spells into 20. You get 5th level spells at 5th level. Or pull a 13th Age and just have 10 class levels and 10 levels or spells. Just, anything to clear up what is complete nonsense to new players. 2. Either make Ability scores actually do something worth keeping them around, or get rid of them and just use the modifiers. 3. Get rid of "saves" as a term, and just have that kind of thing be an ability check. 4. Get rid of the term "proficiency", and just use "skill" and "skilled" instead. 5. Support social and exploration tiers with maneuvers, spells, conditions, damage, etc - this will require a lot of rethinking, like reworking conditions so they can be combat-, social-, or exploration-related. (I'm actually working on this right now). That's just off the top of my head at work here. I think there's a lot of unnecessary, confusing language and structural stuff in the game that doesn't really accomplish much. [/QUOTE]
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