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What Should D&D 2024 Have Been +
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<blockquote data-quote="ECMO3" data-source="post: 9351257" data-attributes="member: 7030563"><p>Wizard has as its theme to be OP, there are numperous builds online about building the "God Wizard". That is a real desire for many who play Wizards. I don't play those kinds of Wizards personally, but many others do.</p><p></p><p>Monk has as its theme being underpowered (although it is not in play at high level). This dates to the 1E original Monk that was pathetically weak. This is one thing I hate about the playtest Monk, I pe</p><p></p><p></p><p></p><p>But you have to prioritize one over the other and you can't have a God Wizard if you can't build a character that is a God compared to others.</p><p></p><p></p><p></p><p>Because historically every attempt to balance classes has made the game far less fun.</p><p></p><p></p><p></p><p>Some people want this, others don't. I have no desire at all to have classes balanced to the same power level. Personally I would say that is less fun even if they got all the thematics right (which they won't).</p><p></p><p>Players should have the option to choose strong or weak classes.</p><p></p><p></p><p></p><p>So you are saying screw anyone who does not feel the same as you about this?</p><p></p><p></p><p></p><p>It is both. On the Archtype peice it is not due to the power, it is due to the lack of polearm and Longsword proficiency.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9351257, member: 7030563"] Wizard has as its theme to be OP, there are numperous builds online about building the "God Wizard". That is a real desire for many who play Wizards. I don't play those kinds of Wizards personally, but many others do. Monk has as its theme being underpowered (although it is not in play at high level). This dates to the 1E original Monk that was pathetically weak. This is one thing I hate about the playtest Monk, I pe But you have to prioritize one over the other and you can't have a God Wizard if you can't build a character that is a God compared to others. Because historically every attempt to balance classes has made the game far less fun. Some people want this, others don't. I have no desire at all to have classes balanced to the same power level. Personally I would say that is less fun even if they got all the thematics right (which they won't). Players should have the option to choose strong or weak classes. So you are saying screw anyone who does not feel the same as you about this? It is both. On the Archtype peice it is not due to the power, it is due to the lack of polearm and Longsword proficiency. [/QUOTE]
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