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What Should D&D 2024 Have Been +
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<blockquote data-quote="ECMO3" data-source="post: 9357453" data-attributes="member: 7030563"><p>None of the posters I have seen on ENworld have provided examples of this. It is a prevalent theory on ENWorld, but when I asked for examples there are tyically very few or none.</p><p></p><p>Also no one on ENWorld has ever provided an example of a streaming game that showed a problem because of imbalance and every time I have seen imbalance on a streaming game or a game I played it is celebrated. When fighting a pack of orcs, no one boos when the fighter does 8 damage to an Orc and then the Sorcerer ends the encounter with the Fear spell. No one complains when the Monk takes 50 damage from the Purple Worm and the Bladesinger puts up shield and just gets missed. Those imbalacnes are celebrated at every table I have seen</p><p></p><p>I am not saying the problem does not exist, because asyou noted people on this board say they have experienced it, but I think it is very, very rare.</p><p></p><p></p><p></p><p>Playing without multiclassing is fine and since it is an optional rule it should be specifically addressed in some fashion even if that is "no optional rules" or "all optional rules". Homebrew is also ok.</p><p></p><p>I think you will find fewer Players to play games without multiclassing though. IME about 70% of players do not multiclass in games that allow multiclassing, but most of them don't want that to be a rule. When I play or post in a game without multiclassing it takes far longer to fill the seats, even though most players don't or won't multiclass anyway.</p><p></p><p></p><p></p><p>I don't get what is abusive about it. If a player wants to do it let them do it.</p><p></p><p>The most common I see are 1-level Cleric to get heavy armor (the only way to actually get heavy armor on a multiclass), 1 or 2 level dip for Eldritch Blast, 1-level dip for the Shield Spell.</p><p></p><p>Does that make those characters more powerful? Objectively yes it does, but it has never been a problem at a table I play at and I play a minimum of 4 games a week.</p><p></p><p></p><p></p><p></p><p>It doesn't need to be a thing, but if players like it and players want it why not?</p><p></p><p>Also power gaming aside, there is a lot more you can do thematically by multiclassing that is more difficult to do through feats.</p><p></p><p>Right now, I am playing a Winter Eladrin Glamour Bard with a 1-level Fey Warlock dip. The Warlock dip is significant to her story. She is hardly OP, less powerful than a single class Glamour Bard would be and less powerful than most single class Wizards, Sorcs, Clerics or Druids. In our party of 5 she is probably the 3rd or 4th most powerful PC (the Monk is not that powerful in most respects but can fly). All others are single class, in order of power they would be: Mountain Dwarf Scribes Wizard, Custom Lineage Forge Cleric, Owlin Kensai Monk, me, Lionen Giant Barbarian).</p><p></p><p>If I had done it differently and went with a Hexblade Warlock or one of many Sorcerer options for a Multiclass she would be substantially more powerful but that did not really make sense to me. If it did though I hardly see how it would be a bad thing.</p><p></p><p>In the Venca campaign we are starting at level 10 I plan to uplevel a character I played a few years ago. She ended a previous campaign as a Kobold Whispers Bard 5. In Vecna she is going to start as a Kobold Whispers Bard 5/Swashbuckler Rogue 3/Divine Soul 1/Ranger 1. At 20th level she will be Bard 5/Swasbuckler 9/Divine Soul 2/Fey Wanderer 4. She will have a large collection of abilities but overall she will be a weak character, particularly in combat where even at 20th level, she will have 1 attack, only 5d6 sneak attack and a 5th level slot, but no spells over 3rd level. She will have some neat things, like very high Charisma checks (20 Charisma, good bonus from Wisdom and expertise in most of the skills) and she will have a killer Dispel Magic, but still weak overall. The Divine Soul dip and Ranger dip (if you call 4 levels a dip) barely bring this character to viable.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9357453, member: 7030563"] None of the posters I have seen on ENworld have provided examples of this. It is a prevalent theory on ENWorld, but when I asked for examples there are tyically very few or none. Also no one on ENWorld has ever provided an example of a streaming game that showed a problem because of imbalance and every time I have seen imbalance on a streaming game or a game I played it is celebrated. When fighting a pack of orcs, no one boos when the fighter does 8 damage to an Orc and then the Sorcerer ends the encounter with the Fear spell. No one complains when the Monk takes 50 damage from the Purple Worm and the Bladesinger puts up shield and just gets missed. Those imbalacnes are celebrated at every table I have seen I am not saying the problem does not exist, because asyou noted people on this board say they have experienced it, but I think it is very, very rare. Playing without multiclassing is fine and since it is an optional rule it should be specifically addressed in some fashion even if that is "no optional rules" or "all optional rules". Homebrew is also ok. I think you will find fewer Players to play games without multiclassing though. IME about 70% of players do not multiclass in games that allow multiclassing, but most of them don't want that to be a rule. When I play or post in a game without multiclassing it takes far longer to fill the seats, even though most players don't or won't multiclass anyway. I don't get what is abusive about it. If a player wants to do it let them do it. The most common I see are 1-level Cleric to get heavy armor (the only way to actually get heavy armor on a multiclass), 1 or 2 level dip for Eldritch Blast, 1-level dip for the Shield Spell. Does that make those characters more powerful? Objectively yes it does, but it has never been a problem at a table I play at and I play a minimum of 4 games a week. It doesn't need to be a thing, but if players like it and players want it why not? Also power gaming aside, there is a lot more you can do thematically by multiclassing that is more difficult to do through feats. Right now, I am playing a Winter Eladrin Glamour Bard with a 1-level Fey Warlock dip. The Warlock dip is significant to her story. She is hardly OP, less powerful than a single class Glamour Bard would be and less powerful than most single class Wizards, Sorcs, Clerics or Druids. In our party of 5 she is probably the 3rd or 4th most powerful PC (the Monk is not that powerful in most respects but can fly). All others are single class, in order of power they would be: Mountain Dwarf Scribes Wizard, Custom Lineage Forge Cleric, Owlin Kensai Monk, me, Lionen Giant Barbarian). If I had done it differently and went with a Hexblade Warlock or one of many Sorcerer options for a Multiclass she would be substantially more powerful but that did not really make sense to me. If it did though I hardly see how it would be a bad thing. In the Venca campaign we are starting at level 10 I plan to uplevel a character I played a few years ago. She ended a previous campaign as a Kobold Whispers Bard 5. In Vecna she is going to start as a Kobold Whispers Bard 5/Swashbuckler Rogue 3/Divine Soul 1/Ranger 1. At 20th level she will be Bard 5/Swasbuckler 9/Divine Soul 2/Fey Wanderer 4. She will have a large collection of abilities but overall she will be a weak character, particularly in combat where even at 20th level, she will have 1 attack, only 5d6 sneak attack and a 5th level slot, but no spells over 3rd level. She will have some neat things, like very high Charisma checks (20 Charisma, good bonus from Wisdom and expertise in most of the skills) and she will have a killer Dispel Magic, but still weak overall. The Divine Soul dip and Ranger dip (if you call 4 levels a dip) barely bring this character to viable. [/QUOTE]
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