Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should D&D 2024 Have Been +
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9357781" data-attributes="member: 29398"><p>Precedent is also set every tme I make a ruling during play on somethng that hasn't come up before.</p><p></p><p>That, and while it'd be nice to catch all these things in or before session 0 (or session 1) there's just no way in hell that'll happen. Somewhere along the line it's almost guaranteed a player will come up with a combo or exploit or whatever that you-as-DM just didn't see coming and that - even though the RAW says it's legal - still needs ruling on in the moment with a view to whether it'll potentially wreck the game going forward.</p><p></p><p>For that specific example, I make it pretty clear up front what's allowed and what isn't; and how even the allowed combinations face restrictions that single-class characters don't.</p><p></p><p>Correct. Once a PC has the spell, or has cast it (even from a scroll), or a foe has used it against them, it's pretty much locked in.</p><p></p><p>See above: yes, ideally it should have been caught ahead of time but in reality not everything will be.</p><p></p><p>I don't go so far as "all"; if it comes to that, majority vote will do. That said, I try to not incorporate major rule changes mid-campaign, and often find myself stuck with precedents where - given a do-over - I'd have ruled differently. But, so be it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Or if it's player-generated during the campaign, e.g. a PC researching and inventing a new spell.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9357781, member: 29398"] Precedent is also set every tme I make a ruling during play on somethng that hasn't come up before. That, and while it'd be nice to catch all these things in or before session 0 (or session 1) there's just no way in hell that'll happen. Somewhere along the line it's almost guaranteed a player will come up with a combo or exploit or whatever that you-as-DM just didn't see coming and that - even though the RAW says it's legal - still needs ruling on in the moment with a view to whether it'll potentially wreck the game going forward. For that specific example, I make it pretty clear up front what's allowed and what isn't; and how even the allowed combinations face restrictions that single-class characters don't. Correct. Once a PC has the spell, or has cast it (even from a scroll), or a foe has used it against them, it's pretty much locked in. See above: yes, ideally it should have been caught ahead of time but in reality not everything will be. I don't go so far as "all"; if it comes to that, majority vote will do. That said, I try to not incorporate major rule changes mid-campaign, and often find myself stuck with precedents where - given a do-over - I'd have ruled differently. But, so be it. :) Or if it's player-generated during the campaign, e.g. a PC researching and inventing a new spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should D&D 2024 Have Been +
Top