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What SHOULD FLGS do?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 4250979" data-attributes="member: 20854"><p>I'll preface this by saying I don't buy much from gaming stores, these days. I get my gaming stuff online. New stuff is cheaper, I don't pay tax, and I get free shipping. Old or out-of-print material is easier to find online. Reviews, advice, and tips are easy to find online. Gaming meet-ups and discussion with other gamers are easy to find online. Et cetera.</p><p></p><p>A game store could attract me by:</p><p></p><p>1. Being a GREAT place to play. That means it needs to be clean, comfortable, allow food/drink, have open tables, et cetera. This is *the main reason* I'd go to a gaming store. If I'm there, I might impulse buy something. Also, if a game store had a private room, I'd *pay* to use that, if it were nice.</p><p></p><p>2. Stock material that people who are gaming in the store might need. That means dice, of course (I want Gamescience dice -- the ugly ones with the sharp edges that haven't been tumbled and polished), but it also means graph paper, mechanical pencils, overhead projector pens, snacks, drinks, et cetera.</p><p></p><p>3. Encourage/facilitate in-store gaming clubs and groups. Maybe that means maintaining a database of local gamers that can be accessed.</p><p></p><p>4. Sell used/out-of-print material. </p><p></p><p>I guess I'm describing something that is more like a place-to-game than a traditional gaming store. That's because I don't *buy* much from a gaming store, these days. I don't know if a viable business model could be built around the idea of "come here to play," but I'd be a lot more interested in that than in a store trying to compete with Amazon, Ebay, and Noble Knight.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 4250979, member: 20854"] I'll preface this by saying I don't buy much from gaming stores, these days. I get my gaming stuff online. New stuff is cheaper, I don't pay tax, and I get free shipping. Old or out-of-print material is easier to find online. Reviews, advice, and tips are easy to find online. Gaming meet-ups and discussion with other gamers are easy to find online. Et cetera. A game store could attract me by: 1. Being a GREAT place to play. That means it needs to be clean, comfortable, allow food/drink, have open tables, et cetera. This is *the main reason* I'd go to a gaming store. If I'm there, I might impulse buy something. Also, if a game store had a private room, I'd *pay* to use that, if it were nice. 2. Stock material that people who are gaming in the store might need. That means dice, of course (I want Gamescience dice -- the ugly ones with the sharp edges that haven't been tumbled and polished), but it also means graph paper, mechanical pencils, overhead projector pens, snacks, drinks, et cetera. 3. Encourage/facilitate in-store gaming clubs and groups. Maybe that means maintaining a database of local gamers that can be accessed. 4. Sell used/out-of-print material. I guess I'm describing something that is more like a place-to-game than a traditional gaming store. That's because I don't *buy* much from a gaming store, these days. I don't know if a viable business model could be built around the idea of "come here to play," but I'd be a lot more interested in that than in a store trying to compete with Amazon, Ebay, and Noble Knight. [/QUOTE]
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