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(+) What Should Go in a D&D Book About Dungeons?
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<blockquote data-quote="jgsugden" data-source="post: 8862314" data-attributes="member: 2629"><p>If you want a video game hack and slash style game - agreed, to an extent. But if you want a dungeon to feel 'real' to the players, it has to make sense. </p><p></p><p>Why bother making it feel 'real' (and yes, I know it is a fantasy game, but you know what I mean so let's not play that game)? Because it encourages players to treat it real which facilitates a lot of options.</p><p></p><p>Two groups of PCs enter two dungeons. The first group is in a dungeon where things are just raondomly thrown together. Each challenge is fun. However, nothing make sense. The second is in a dungeon that has a storyline behind it and where the DM has made efforts to make sure that the placement of everything works to support that story, and in the ecology of the dungeon. </p><p></p><p>In each dunegon the PCs encounter a room that has stairs rising up into the air that end in the middle of the room. Some aggressive orcs are in the room and they immediately attack the PCs. What are the reactions of the two groups?</p><p></p><p>The first group, from the random dungeon will look at that room, kill the orcs, loot and move on to the next area. </p><p></p><p>The second group will likely also kill the orcs and loot - but then they'll stop to ask why there is a staircase in the center of the room that goes nowhere. These PCs have a reason to explore and challenge the environment. They get a chance to have more in depth stories with more tools to build the story and build challenges around - because there are more ways to give significance to the elements put into the dungeon.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8862314, member: 2629"] If you want a video game hack and slash style game - agreed, to an extent. But if you want a dungeon to feel 'real' to the players, it has to make sense. Why bother making it feel 'real' (and yes, I know it is a fantasy game, but you know what I mean so let's not play that game)? Because it encourages players to treat it real which facilitates a lot of options. Two groups of PCs enter two dungeons. The first group is in a dungeon where things are just raondomly thrown together. Each challenge is fun. However, nothing make sense. The second is in a dungeon that has a storyline behind it and where the DM has made efforts to make sure that the placement of everything works to support that story, and in the ecology of the dungeon. In each dunegon the PCs encounter a room that has stairs rising up into the air that end in the middle of the room. Some aggressive orcs are in the room and they immediately attack the PCs. What are the reactions of the two groups? The first group, from the random dungeon will look at that room, kill the orcs, loot and move on to the next area. The second group will likely also kill the orcs and loot - but then they'll stop to ask why there is a staircase in the center of the room that goes nowhere. These PCs have a reason to explore and challenge the environment. They get a chance to have more in depth stories with more tools to build the story and build challenges around - because there are more ways to give significance to the elements put into the dungeon. [/QUOTE]
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