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(+) What Should Go in a D&D Book About Dungeons?
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<blockquote data-quote="Reynard" data-source="post: 8862601" data-attributes="member: 467"><p>I think the definition is folded up in its reason for being. A dungeon is (most succinctly put) there to be explored. It exists in a state of invitation to the bold and foolish. That isn't to say it is unchanging, or that any particular faction or entity in the dungeon doesn't have a specific motivation, or that PCs don't have a different motivation for going in. Maybe a group of bandits is using the dungeon as a base of operations from which to attack merchants, and they have fortified one section of rooms to that end. That doesn't make it not-a-dungeon. But if it was just a small set of caves and all there was were the bandits, by the definition I am talking about here that is not-a-dungeon.</p><p></p><p>But now I'm wondering about taxonomy for those small locations with a specific purpose and a singular motivated enemy type (the old fort occupied by goblins, say). If I want "dungeon" to mean what I described above, what do I call these other things? Or, if I accept dungeon as the generic term, what sorts of breakdown terms do I use for the different sorts of danger filled holes?</p><p></p><p>Interesting. I will have to give it some thought. Does anyone in this thread have a taxonomy they like, either from a dungeon design book or of their own making?</p></blockquote><p></p>
[QUOTE="Reynard, post: 8862601, member: 467"] I think the definition is folded up in its reason for being. A dungeon is (most succinctly put) there to be explored. It exists in a state of invitation to the bold and foolish. That isn't to say it is unchanging, or that any particular faction or entity in the dungeon doesn't have a specific motivation, or that PCs don't have a different motivation for going in. Maybe a group of bandits is using the dungeon as a base of operations from which to attack merchants, and they have fortified one section of rooms to that end. That doesn't make it not-a-dungeon. But if it was just a small set of caves and all there was were the bandits, by the definition I am talking about here that is not-a-dungeon. But now I'm wondering about taxonomy for those small locations with a specific purpose and a singular motivated enemy type (the old fort occupied by goblins, say). If I want "dungeon" to mean what I described above, what do I call these other things? Or, if I accept dungeon as the generic term, what sorts of breakdown terms do I use for the different sorts of danger filled holes? Interesting. I will have to give it some thought. Does anyone in this thread have a taxonomy they like, either from a dungeon design book or of their own making? [/QUOTE]
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