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(+) What Should Go in a D&D Book About Dungeons?
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<blockquote data-quote="TheSword" data-source="post: 8863042" data-attributes="member: 6879661"><p>Yes it does seem like semantics.</p><p></p><p>What I advocated are dungeon denizens that don’t just sit in place waiting to be slaughtered by PCs but react to invasions of their territory according to their level of intelligence.</p><p></p><p>There are countless dungeons that include intelligent organized denizens. I’m very comfortable calling the Sunless Citadel, Undermountain or the caves of chaos dungeons and I like it when the intelligent folks who live there react appropriately</p><p></p><p>There are a few reasons for this, firstly it makes threats more dangerous and 5e needs all the jeopardy it can get to balance out the resilience. Secondly it makes PCs use tactics rather than charge into every situation. Thirdly it makes roleplay in the dungeon more likely as opposed to kicking down every door and taking skulls. Partly because enemies might outgun the PCs and partly because they might surrender.</p><p></p><p>Anyway. Wasn’t looking for a fight. Just wanted to share something I would like to see in a book about dungeons… how to use intelligent creatures as if they were intelligent.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8863042, member: 6879661"] Yes it does seem like semantics. What I advocated are dungeon denizens that don’t just sit in place waiting to be slaughtered by PCs but react to invasions of their territory according to their level of intelligence. There are countless dungeons that include intelligent organized denizens. I’m very comfortable calling the Sunless Citadel, Undermountain or the caves of chaos dungeons and I like it when the intelligent folks who live there react appropriately There are a few reasons for this, firstly it makes threats more dangerous and 5e needs all the jeopardy it can get to balance out the resilience. Secondly it makes PCs use tactics rather than charge into every situation. Thirdly it makes roleplay in the dungeon more likely as opposed to kicking down every door and taking skulls. Partly because enemies might outgun the PCs and partly because they might surrender. Anyway. Wasn’t looking for a fight. Just wanted to share something I would like to see in a book about dungeons… how to use intelligent creatures as if they were intelligent. [/QUOTE]
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