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What should guard a wizard's lab?
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<blockquote data-quote="icedrake" data-source="post: 3383897" data-attributes="member: 9238"><p>How large is the complex? How long do your sessions go for? Would you want to do this in one or more sittings?</p><p></p><p>Depending on how much stuff you want there, you've got a lot of options on what you populate the lab with. Many creatures in DnD have significantly long life spans, so its feesable that you'd have a number of magical beasts either guarding the location or wandering its grounds as failed experiments. These creatures would fit well for both a wizard or artificer. Though artificers focus on making objects rather than working with living beings, the guy could have been trying to perfect human life, animating a golomn with a soul could draw into some Frankenstein elements into the game.</p><p></p><p>I think you'd want to involve constructs some how, wizard labs always scream constructs to me. Since many of them are much too powerful for your characters to face right now, use a dumbed down one in the form of a warforged. I'm thinking some kind of prototype that lacks a con score as well as something that has very low mental scores. It has very simple instructions and it carries them out to the letter. "Protect this location, feed the chickens." kind of a thing.</p></blockquote><p></p>
[QUOTE="icedrake, post: 3383897, member: 9238"] How large is the complex? How long do your sessions go for? Would you want to do this in one or more sittings? Depending on how much stuff you want there, you've got a lot of options on what you populate the lab with. Many creatures in DnD have significantly long life spans, so its feesable that you'd have a number of magical beasts either guarding the location or wandering its grounds as failed experiments. These creatures would fit well for both a wizard or artificer. Though artificers focus on making objects rather than working with living beings, the guy could have been trying to perfect human life, animating a golomn with a soul could draw into some Frankenstein elements into the game. I think you'd want to involve constructs some how, wizard labs always scream constructs to me. Since many of them are much too powerful for your characters to face right now, use a dumbed down one in the form of a warforged. I'm thinking some kind of prototype that lacks a con score as well as something that has very low mental scores. It has very simple instructions and it carries them out to the letter. "Protect this location, feed the chickens." kind of a thing. [/QUOTE]
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