Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What should guard a wizard's lab?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pants" data-source="post: 3384944" data-attributes="member: 8849"><p>Mephits make good, low CR nuisances.</p><p></p><p>Dread Guards (MMII) are nice, low CR constructs. I'm particularly fond of them since they're just smash-em bash-em types.</p><p></p><p>If you were going for a larger dungeon area you could always have both an imp AND a quasit. The imp is the old familiar/assistant of the dead wizard and the quasit broke in recently due to planar convergences/rip/tear, that sort of thing, and has been causing all sorts of trouble for the poor imp, including mustering up some low-HD demonic guards (dretches, manes, rutterkin). The quasit finds the imp intolerable since he's always sending the construct guards to squash his fun. Each one is holed up in a different part of the complex and finds the prospect of dealing with the other 'personally' a disgusting notion.</p><p></p><p>Both approach the PC's with offers that if they deal with the offending party, the imp or quasit will tell them secrets about the place (real or made up). </p><p></p><p>Could make for some interesting role-playing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pants, post: 3384944, member: 8849"] Mephits make good, low CR nuisances. Dread Guards (MMII) are nice, low CR constructs. I'm particularly fond of them since they're just smash-em bash-em types. If you were going for a larger dungeon area you could always have both an imp AND a quasit. The imp is the old familiar/assistant of the dead wizard and the quasit broke in recently due to planar convergences/rip/tear, that sort of thing, and has been causing all sorts of trouble for the poor imp, including mustering up some low-HD demonic guards (dretches, manes, rutterkin). The quasit finds the imp intolerable since he's always sending the construct guards to squash his fun. Each one is holed up in a different part of the complex and finds the prospect of dealing with the other 'personally' a disgusting notion. Both approach the PC's with offers that if they deal with the offending party, the imp or quasit will tell them secrets about the place (real or made up). Could make for some interesting role-playing. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What should guard a wizard's lab?
Top