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What should have been included in 1E's UA that wasn't in there?
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<blockquote data-quote="T. Foster" data-source="post: 3298079" data-attributes="member: 16574"><p>The mountebank, mystic, and savant classes (I could continue to live without the jester, I suspect). More/better rules for priests/clerics of specific deities and how they differ from the standard PH cleric (amplifying the tidbits from the 1983 <em>World of Greyhawk</em> set). More info on adjusting standard classes to fit better with demi-human races -- for instance, Gygax has mentioned that the inclusion of the dark elf ranger was not meant to imply dark elves that matched the PH ranger class description (surface dwelling, good aligned, allied with druids, etc.) but rather a class that fulfilled for drow society the same function that human rangers do for human society. More info on extra-planar (and outer space) adventuring -- from the MM2 and his articles in Dragon it's clear Gygax was giving these issues a lot of thought around this time, and it's a shame more of it didn't see print. </p><p></p><p>All of these things (and more) I'm sure would've been in Gygax's 2E AD&D (and really UA was nothing more than a stopgap to keep TSR afloat until 2E AD&D could be released), but, alas, we never got to see it.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3298079, member: 16574"] The mountebank, mystic, and savant classes (I could continue to live without the jester, I suspect). More/better rules for priests/clerics of specific deities and how they differ from the standard PH cleric (amplifying the tidbits from the 1983 [i]World of Greyhawk[/i] set). More info on adjusting standard classes to fit better with demi-human races -- for instance, Gygax has mentioned that the inclusion of the dark elf ranger was not meant to imply dark elves that matched the PH ranger class description (surface dwelling, good aligned, allied with druids, etc.) but rather a class that fulfilled for drow society the same function that human rangers do for human society. More info on extra-planar (and outer space) adventuring -- from the MM2 and his articles in Dragon it's clear Gygax was giving these issues a lot of thought around this time, and it's a shame more of it didn't see print. All of these things (and more) I'm sure would've been in Gygax's 2E AD&D (and really UA was nothing more than a stopgap to keep TSR afloat until 2E AD&D could be released), but, alas, we never got to see it. [/QUOTE]
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What should have been included in 1E's UA that wasn't in there?
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