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What should have been included in 1E's UA that wasn't in there?
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<blockquote data-quote="tx7321" data-source="post: 3299940" data-attributes="member: 43146"><p>dcas, if the magic item in question glows suddenly or gives off sparks sure, the barbarian might back away. However, if it doesn't do anything "scary" why would he put it down. Thats illogical to the EXTREME! Gruff discovers the pretty sword he found is a sword of sharpness and he throws it down frightened by it...give me a fregin' break! Gruff the 2nd level barbarian goes on a wild killing spree is more like it. It would have been enough to say, barbarians are fearful of showy magic spells and items, but if they trust their group magic user, or have time to examine the magic item in question they no longer fear it. </p><p></p><p>As for the cavilier, they should have the same honor code as the paladin (but let the player choose whats the best course). When rules start dictating actions (DM to player..."Sorry, you have to stay and fight, yeah, I know its stupid, but thats the characters code"), whats the point. Role playing games are supposed to be about players making choices (good or bad), not taking the back seat to some hum drum arbitrary scripted role included only to create some kind of balance to a bloated class. Behavior restrictions that severe have no place in an FRPG IMHO. </p><p></p><p>I agree with the above poster, a Gygax 2E might have sucked big time if it ended up being an expansion of UA-isms.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3299940, member: 43146"] dcas, if the magic item in question glows suddenly or gives off sparks sure, the barbarian might back away. However, if it doesn't do anything "scary" why would he put it down. Thats illogical to the EXTREME! Gruff discovers the pretty sword he found is a sword of sharpness and he throws it down frightened by it...give me a fregin' break! Gruff the 2nd level barbarian goes on a wild killing spree is more like it. It would have been enough to say, barbarians are fearful of showy magic spells and items, but if they trust their group magic user, or have time to examine the magic item in question they no longer fear it. As for the cavilier, they should have the same honor code as the paladin (but let the player choose whats the best course). When rules start dictating actions (DM to player..."Sorry, you have to stay and fight, yeah, I know its stupid, but thats the characters code"), whats the point. Role playing games are supposed to be about players making choices (good or bad), not taking the back seat to some hum drum arbitrary scripted role included only to create some kind of balance to a bloated class. Behavior restrictions that severe have no place in an FRPG IMHO. I agree with the above poster, a Gygax 2E might have sucked big time if it ended up being an expansion of UA-isms. [/QUOTE]
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What should have been included in 1E's UA that wasn't in there?
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