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What should have been included in 1E's UA that wasn't in there?
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<blockquote data-quote="tx7321" data-source="post: 3300426" data-attributes="member: 43146"><p>Well, I can understand this logic. The only problem to me is that I don't think most players think of a +1 sword as very magical (they don't see what goes into making it, nor that much difference in hitting or inflicting damage), but rather just a good sword that won't break and will hit things that need magic to hit. If it did something other then light, I could see your point (like a flame tounge). Magic is just too common in the AD&D world to make a big deal of it (unlike the Conan setting). Not to mention that the source of much magic is from silvian races like elves (and not always civilized humans). Picture Conan along with the Hobbit group. Do you think he'd snub his nose at the magical swords in the troll cave. Nah, magic wouldn't be that big a shock. What bugs me about this magic deal is that I think it destracts from the key to what a barbarian is....there the animalistic powerhouse alpha male. They don't shun civilization as much think of it as a place to sack. Its the whole mix up of different fantasy genres we talked about in the other thread. Some of those things will conflict with one another, I just think making magic (to that extreme) a focal point is a huge mistake (in a game rooted in it). </p><p></p><p>The kind of magic you find in 1E is nothing like that found in the Conan novels. Its made by LG just as much as by LE. Its made by woodland beings as well as city dwellers. And likely shaman healers exist in barbarian tribes (something that didn't parellel in Conan etc.). The unnatural magic of COnan In a way parallels druids dislike of negative plane magic (evil clerical for instance). Note that druids have no problem with other sorts of magic.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3300426, member: 43146"] Well, I can understand this logic. The only problem to me is that I don't think most players think of a +1 sword as very magical (they don't see what goes into making it, nor that much difference in hitting or inflicting damage), but rather just a good sword that won't break and will hit things that need magic to hit. If it did something other then light, I could see your point (like a flame tounge). Magic is just too common in the AD&D world to make a big deal of it (unlike the Conan setting). Not to mention that the source of much magic is from silvian races like elves (and not always civilized humans). Picture Conan along with the Hobbit group. Do you think he'd snub his nose at the magical swords in the troll cave. Nah, magic wouldn't be that big a shock. What bugs me about this magic deal is that I think it destracts from the key to what a barbarian is....there the animalistic powerhouse alpha male. They don't shun civilization as much think of it as a place to sack. Its the whole mix up of different fantasy genres we talked about in the other thread. Some of those things will conflict with one another, I just think making magic (to that extreme) a focal point is a huge mistake (in a game rooted in it). The kind of magic you find in 1E is nothing like that found in the Conan novels. Its made by LG just as much as by LE. Its made by woodland beings as well as city dwellers. And likely shaman healers exist in barbarian tribes (something that didn't parellel in Conan etc.). The unnatural magic of COnan In a way parallels druids dislike of negative plane magic (evil clerical for instance). Note that druids have no problem with other sorts of magic. [/QUOTE]
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What should have been included in 1E's UA that wasn't in there?
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