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What should have been included in 1E's UA that wasn't in there?
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<blockquote data-quote="tx7321" data-source="post: 3300847" data-attributes="member: 43146"><p>Foster: "Don't forget that if a barbarian destroys a magic item he gets XP as if he'd kept it -- just be sure not to let him anywhere near that Staff of the Magi! "</p><p></p><p>So, whats the rational here. :\ Are there gods rewarding them for destroying magic? Man, I totally forgot about this rule, this pretty much makes UA barbarians unusable as PCs in most groups, and the conflict will either de-masculate the barbarian to "idol threat-mister" ("you better destroy that magic or or or or or....or or or...or or else...") constantly, or create unresolvable group conflict which essentially breaks up the party. I honestly don't see how this ever made it past playtesting. Again, what the HECK was Gygax and company thinking. This has to be the worst UA-ism of them all, and I doubt few ever used this rule....destroying magic for eaps....as if. You know, the UA being "official AD&D1 really made it more damaging to the game then later editions. I remember the schism this book created in our own group, and seemed to bring out those who eventually came to prefer 2E over 1E.</p></blockquote><p></p>
[QUOTE="tx7321, post: 3300847, member: 43146"] Foster: "Don't forget that if a barbarian destroys a magic item he gets XP as if he'd kept it -- just be sure not to let him anywhere near that Staff of the Magi! " So, whats the rational here. :\ Are there gods rewarding them for destroying magic? Man, I totally forgot about this rule, this pretty much makes UA barbarians unusable as PCs in most groups, and the conflict will either de-masculate the barbarian to "idol threat-mister" ("you better destroy that magic or or or or or....or or or...or or else...") constantly, or create unresolvable group conflict which essentially breaks up the party. I honestly don't see how this ever made it past playtesting. Again, what the HECK was Gygax and company thinking. This has to be the worst UA-ism of them all, and I doubt few ever used this rule....destroying magic for eaps....as if. You know, the UA being "official AD&D1 really made it more damaging to the game then later editions. I remember the schism this book created in our own group, and seemed to bring out those who eventually came to prefer 2E over 1E. [/QUOTE]
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What should have been included in 1E's UA that wasn't in there?
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