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What should I do with PC prisoners?
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<blockquote data-quote="Nail" data-source="post: 319566" data-attributes="member: 224"><p>Absolutely!</p><p></p><p>But hey bud: you've got t'give us a bit more t' go on.</p><p> <ul> <li data-xf-list-type="ul">How do the PCs know of the orcs (if at all)?<br /> </li> <li data-xf-list-type="ul">How do the orcs know of the PCs? (in other words: previous encounters?)<br /> </li> <li data-xf-list-type="ul">How do orcs live an' work in your campaign?<br /> </li> <li data-xf-list-type="ul">How will the PCs be captured? (easy or after a long fight)</li> <li data-xf-list-type="ul">and seriously, can th' PCs <em>avoid</em> being captured? (no railroading!)</li> </ul><p>In most campaigns, orcs are cruel morons who hate elves and dwarves. Is your campiagn more complex than that? It better be, or any PCs of those races are insta-rations for the orcish hordes. This might be a perfect time to define your own orcish culture. Orcs can be tough but cool barbaric b@stards.</p><p></p><p>Don't use the <em>deus ex machina</em> solution. Make th' blasted PCs work fer it, or have them die. None of this: "I've gotta 6th level paladin NPC waiting in th' wings fer a plan B rescue." Do it once, and th' PCs will expect it th' next time they're in trouble. Moreover, it takes th' role of "Hero" away from th' players.</p><p></p><p>If you've got the RB-DM guts to handle it, be prepared for th' PCs to fail to escape. Miserably. 'Cause guess what: most PC plans are path....errrr....unsound.</p><p></p><p><strong>If</strong> they're captured, and if you can <u>convincingly</u> explain why the PCs aren't immediately slaughtered, then slavery seems like th' most believable and workable solution here. </p><p></p><p>"Awwww. Poor adventurers! We'll just let you go..." is lame, lame, lame.</p><p></p><p>Not that I'm opinionated, er anything.</p></blockquote><p></p>
[QUOTE="Nail, post: 319566, member: 224"] Absolutely! But hey bud: you've got t'give us a bit more t' go on. [list][*]How do the PCs know of the orcs (if at all)? [*]How do the orcs know of the PCs? (in other words: previous encounters?) [*]How do orcs live an' work in your campaign? [*]How will the PCs be captured? (easy or after a long fight) [*]and seriously, can th' PCs [i]avoid[/i] being captured? (no railroading!) [/list] In most campaigns, orcs are cruel morons who hate elves and dwarves. Is your campiagn more complex than that? It better be, or any PCs of those races are insta-rations for the orcish hordes. This might be a perfect time to define your own orcish culture. Orcs can be tough but cool barbaric b@stards. Don't use the [i]deus ex machina[/i] solution. Make th' blasted PCs work fer it, or have them die. None of this: "I've gotta 6th level paladin NPC waiting in th' wings fer a plan B rescue." Do it once, and th' PCs will expect it th' next time they're in trouble. Moreover, it takes th' role of "Hero" away from th' players. If you've got the RB-DM guts to handle it, be prepared for th' PCs to fail to escape. Miserably. 'Cause guess what: most PC plans are path....errrr....unsound. [b]If[/b] they're captured, and if you can [u]convincingly[/u] explain why the PCs aren't immediately slaughtered, then slavery seems like th' most believable and workable solution here. "Awwww. Poor adventurers! We'll just let you go..." is lame, lame, lame. Not that I'm opinionated, er anything. [/QUOTE]
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