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<blockquote data-quote="aco175" data-source="post: 5011881" data-attributes="member: 27385"><p>I remember a Dungeon adventure that featured an island that was surrounded by reefs making landing impossible except at the southern beach. The beack had some sort of checkerboard trap where undead would rise each round if you stepped in the wrong location. There was some sort of monastery at the top of the cliffs. The whole island was shapped like a wedge, having the beach the lowest point and rising with cliffs around the rest of the island until you had the buildings at the top, farthest from the beach. There may have been the beach and stairs carved into the cliffs that surround the whole island.</p><p></p><p>I like the idea of dangerous reefs that keep most locals away, perhaps the pc's need to hire the right ship captain to navigate through. Maybe a secret path through with pirate caves on another spot of the island, with tunnels to the surface. Pirates can also be active in the lower levels of the temple and help spread the rumors that keep locals away from the island.</p><p></p><p>There can also be a few encounter areas among the rest of the island. Some sort of wandering construct that once guarded the temple and now roams the island free-willed. Intelligent plantlife can thrive around the ruins or an overgrown orchard. A graveyard is always handy. If it is an abandoned island the pc's will expect lots of undead, which is fine, but some other types will help fill out the encounters.</p></blockquote><p></p>
[QUOTE="aco175, post: 5011881, member: 27385"] I remember a Dungeon adventure that featured an island that was surrounded by reefs making landing impossible except at the southern beach. The beack had some sort of checkerboard trap where undead would rise each round if you stepped in the wrong location. There was some sort of monastery at the top of the cliffs. The whole island was shapped like a wedge, having the beach the lowest point and rising with cliffs around the rest of the island until you had the buildings at the top, farthest from the beach. There may have been the beach and stairs carved into the cliffs that surround the whole island. I like the idea of dangerous reefs that keep most locals away, perhaps the pc's need to hire the right ship captain to navigate through. Maybe a secret path through with pirate caves on another spot of the island, with tunnels to the surface. Pirates can also be active in the lower levels of the temple and help spread the rumors that keep locals away from the island. There can also be a few encounter areas among the rest of the island. Some sort of wandering construct that once guarded the temple and now roams the island free-willed. Intelligent plantlife can thrive around the ruins or an overgrown orchard. A graveyard is always handy. If it is an abandoned island the pc's will expect lots of undead, which is fine, but some other types will help fill out the encounters. [/QUOTE]
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