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<blockquote data-quote="RangerWickett" data-source="post: 7606838" data-attributes="member: 63"><p>It's been over a year since I wrapped up the original release of the steampunk adventure path <strong>ZEITGEIST: The Gears of Revolution</strong>, and since then I have devoted my creative energies to running a 20-month campaign and writing a novel. But now I want to produce and sell something new, so I'm curious which of these ideas would be most popular.</p><p></p><p>Four options.</p><p></p><p>1. <strong>ZEITGEIST: Steel Wind</strong> - A standalone adventure set 10 years after the original campaign, with a key component of aerial combat using primitive planes. If you're familiar with the Russian "Night Witches" of World War 2, they're an inspiration. I would probably produce this for both D&D 5e and Pathfinder 2e.</p><p></p><p>2. <strong>The Book of Lorem</strong> - A bit of a <em>Kingmaker</em>-esque adventure, where the PCs join settlers colonizing a land where the only remnant of civilization is an old library of forbidden books. An inspiration is the original <em>Myst</em> game, where you can travel to worlds within books. This would also be for 5e and PF2.</p><p></p><p>3. <strong>Presidential Peril</strong> - This is goofy. I have been tinkering with an RPG combat system that takes elements from PF2 and the new Legend of the Five Rings card game to try to create cinematic pacing, and have the sort of play-counterplay of fighting games. I don't really have a desire to write ALL the rules for a whole RPG, so my idea is to release . . . something almost like a board game, with pre-gen characters, all of whom are US Presidents (and possibly other world leaders) with their own distinctive fighting styles. George Washington has been possessed by an elder entity from beyond time and space, and you must fight past his minions, then defeat him to free him.</p><p></p><p>4. Crowd-funding <strong>Smite Evil</strong> - I have an idea for a cartoon series about a party of paladins, which was inspired by that 20-month campaign I mentioned up top. They're united in their goal to defend a country from an army of monsters, but differ wildly in how their gods view law and good. This is an inherently hopeful series, but the world around the heroes is cynical and violent - like if the cast of <em>The West Wing</em> were dropped into <em>Berserk</em>. I have some contacts in the animation industry and at Cartoon Network, but I'm lacking in bona fides. So if I wanted to produce this, I'd need to crowd-fund a pilot, probably in two stages. </p><p></p><p>First I'd seek a few thousand dollars to create an animatic of a single scene to showcase the general style. Then I'd use that to garner attention and persuade people to donate the fifty thousand dollars or more I'd need to animate an entire pilot episode. In all honesty, that's a shoestring budget. A proper episode complete with professional voice acting probably upwards of 200k. I'm not shooting to start my own animation studio, though, just get the attention of people who could fund a proper production for a network. This is a longshot, of course, but I think I have a really good story to tell.</p><p></p><p>---</p><p></p><p>So, those ideas are bouncing around in my head. Which, if any, intrigue you enough that you'd pay $15 to see them?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7606838, member: 63"] It's been over a year since I wrapped up the original release of the steampunk adventure path [b]ZEITGEIST: The Gears of Revolution[/b], and since then I have devoted my creative energies to running a 20-month campaign and writing a novel. But now I want to produce and sell something new, so I'm curious which of these ideas would be most popular. Four options. 1. [b]ZEITGEIST: Steel Wind[/b] - A standalone adventure set 10 years after the original campaign, with a key component of aerial combat using primitive planes. If you're familiar with the Russian "Night Witches" of World War 2, they're an inspiration. I would probably produce this for both D&D 5e and Pathfinder 2e. 2. [b]The Book of Lorem[/b] - A bit of a [i]Kingmaker[/i]-esque adventure, where the PCs join settlers colonizing a land where the only remnant of civilization is an old library of forbidden books. An inspiration is the original [i]Myst[/i] game, where you can travel to worlds within books. This would also be for 5e and PF2. 3. [b]Presidential Peril[/b] - This is goofy. I have been tinkering with an RPG combat system that takes elements from PF2 and the new Legend of the Five Rings card game to try to create cinematic pacing, and have the sort of play-counterplay of fighting games. I don't really have a desire to write ALL the rules for a whole RPG, so my idea is to release . . . something almost like a board game, with pre-gen characters, all of whom are US Presidents (and possibly other world leaders) with their own distinctive fighting styles. George Washington has been possessed by an elder entity from beyond time and space, and you must fight past his minions, then defeat him to free him. 4. Crowd-funding [b]Smite Evil[/b] - I have an idea for a cartoon series about a party of paladins, which was inspired by that 20-month campaign I mentioned up top. They're united in their goal to defend a country from an army of monsters, but differ wildly in how their gods view law and good. This is an inherently hopeful series, but the world around the heroes is cynical and violent - like if the cast of [I]The West Wing[/I] were dropped into [i]Berserk[/i]. I have some contacts in the animation industry and at Cartoon Network, but I'm lacking in bona fides. So if I wanted to produce this, I'd need to crowd-fund a pilot, probably in two stages. First I'd seek a few thousand dollars to create an animatic of a single scene to showcase the general style. Then I'd use that to garner attention and persuade people to donate the fifty thousand dollars or more I'd need to animate an entire pilot episode. In all honesty, that's a shoestring budget. A proper episode complete with professional voice acting probably upwards of 200k. I'm not shooting to start my own animation studio, though, just get the attention of people who could fund a proper production for a network. This is a longshot, of course, but I think I have a really good story to tell. --- So, those ideas are bouncing around in my head. Which, if any, intrigue you enough that you'd pay $15 to see them? [/QUOTE]
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