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What should legendary characters be able to do?
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<blockquote data-quote="Delemental" data-source="post: 2608068" data-attributes="member: 5203"><p>A legendary character...</p><p></p><p> ...is no longer a pawn in the machinations of the gods. They are the knights, the rooks, the queens... and perhaps, if their legend is great enough, they aren't on the game board at all, but decide how the other pieces are moved.</p><p></p><p> ...transcends boundaries, be they social, political, or even metaphysical. They no longer think locally, nationally, or even globally; they intervene on a cosmological scale.</p><p></p><p> ...are not called upon to deal with the immediate threat, or even the threat behind the immediate threat. They are called upon to deal with the millenia-old plots of unknowable beings, who set into motion the plans of the beings behind the instigators of the threat behind the immediate threat.</p><p></p><p> ...see beings such as balors, solars, pit fiends and the like not as obstacles to be overcome, but as beings who are simply advancing their cause... and who are the footsoldiers of the powers behind that cause. If their legend becomes great enough, then they extend this understanding to demon princes, archdevils, abominations...</p><p></p><p> ...stops wars with their presence, ignites a revolt with a glance, ends a plague with a quiet word - all without rolling a single d20.</p><p></p><p></p><p>This doesn't really give any concrete ideas, but in my mind such ideas are difficult to pin down. I see legendary characters not really using the d20 mechanics much, to be honest. Sure, an epic-level monk can punch through a mountain, but a legendary monk doesn't deal with situations where this capability is usually necessary or even appropriate.</p><p></p><p>Regular D&D is like checkers; you move forward, jump over the enemy pieces, and get rewarded with your crown if you get to the end, which allows you to go jump over even more pieces. Legendary D&D is like chess between two masters; the ultimate goal is the same, but obtaining that goal requires long-term strategy, occasional sacrifice, and long periods where it seems like nothing is happening at all.</p></blockquote><p></p>
[QUOTE="Delemental, post: 2608068, member: 5203"] A legendary character... ...is no longer a pawn in the machinations of the gods. They are the knights, the rooks, the queens... and perhaps, if their legend is great enough, they aren't on the game board at all, but decide how the other pieces are moved. ...transcends boundaries, be they social, political, or even metaphysical. They no longer think locally, nationally, or even globally; they intervene on a cosmological scale. ...are not called upon to deal with the immediate threat, or even the threat behind the immediate threat. They are called upon to deal with the millenia-old plots of unknowable beings, who set into motion the plans of the beings behind the instigators of the threat behind the immediate threat. ...see beings such as balors, solars, pit fiends and the like not as obstacles to be overcome, but as beings who are simply advancing their cause... and who are the footsoldiers of the powers behind that cause. If their legend becomes great enough, then they extend this understanding to demon princes, archdevils, abominations... ...stops wars with their presence, ignites a revolt with a glance, ends a plague with a quiet word - all without rolling a single d20. This doesn't really give any concrete ideas, but in my mind such ideas are difficult to pin down. I see legendary characters not really using the d20 mechanics much, to be honest. Sure, an epic-level monk can punch through a mountain, but a legendary monk doesn't deal with situations where this capability is usually necessary or even appropriate. Regular D&D is like checkers; you move forward, jump over the enemy pieces, and get rewarded with your crown if you get to the end, which allows you to go jump over even more pieces. Legendary D&D is like chess between two masters; the ultimate goal is the same, but obtaining that goal requires long-term strategy, occasional sacrifice, and long periods where it seems like nothing is happening at all. [/QUOTE]
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