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What should legendary characters be able to do?
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<blockquote data-quote="Steverooo" data-source="post: 2609113" data-attributes="member: 9410"><p><strong>Shucks...</strong></p><p></p><p>...You might try asking the players...</p><p></p><p>Ask them things like "If you had the power of a Demigod, what would your Domains be?" The answers might surprise you. You could then begin by forming a Clerical Domain to fit theirs, and/or giving them the spells of their Domains as free, usable at will. They will also need immunities to various things that shouldn't bother legendary ones.</p><p></p><p>Depending upon what TYPE of legendary you want, you could give them Denigodhood, agelessness, eternal youth, immortality, immunity to non-magical weapons, etc. Or, you could just make them normal folks with some extra at-will, unlimited-use magical powers, according to their Domains.</p><p></p><p>As an example of the latter, a Ranger decides that his Domains will be Ranging, Healing, Shadow, Survival, and Infiltration & Spying... Healing is easy, as it already exists. Ranging is similar to Travel, with some additions for adapting to the new environments. Shadow would be easy enough to craft, as there are lots of Shadow spells in the PHB. Survival might take a little more work, but is easily doable, too. Same for Infiltration & Spying.</p><p></p><p>So, the PC now has a bunch of abilities that can be used at-will, and make him more powerful, and hopefully more heroic. He can do a lot of things no lesser Ranger can do... He can travel at will, probably summoning Nihrain steeds (or at least <em>Mount</em>s and Smoke-steeds), Heal all manner of ills, hear anything said about him when the speaker is in shadow, Survive anywhere, and get into anyplace and find information... along with all of his other, previous abilities. His lejendary companions can do likewise (in their own Domains, of course).</p><p></p><p>Weaknesses can be linked to some of these powers... Shadow not working in total darkness nor bright light, for instance. Some have built-in weaknesses, fire not working in water, for instance.</p><p></p><p>Ask the players what they want the PCs to be able to do, then try to find a way to make it work for them.</p><p></p><p>Making all previou uses/day abilities now with unlimited uses is another option. Spellcasters can all become spontaneous, or not, as fits the level of game you want.</p><p></p><p>Each PC should have an artifact (or a few) that is part of their mystique. It can be a weapon, armor, symbol, whatever. Strong, weak, whatever; but it should add to their legend. Ask the players what their PCs would want. Spend some adventures learning how to make them. Then do.</p><p></p><p>You can leave the PCs as killable Humans (or whatever) with extra magic, or add more power as they advance... Look at the lists of powers based upon divine rank, for more ideas. Instead of asking us what the PCs should be able to do, try asking them! Whatever they say, look for ways to make it work...</p><p></p><p>Also, throw in some abilities that add to or extend the powers the PCs already have... While a Druid's Wild Empathy pretty much charms any animal that they meet by Epic levels, anyway, making it so that no plant, animal, nor elemental creature will ever attack them might be neat. Allowing <em>Speak With Animals</em> and <em>Speak With Plants</em>, at will, and the elemental tongues would be another way.</p><p></p><p>Lift restrictions. Speed things up. If a PC ordinarily has to spend half a day building a shelter or looking for food, let the legends do it while travelling, or in half the time, or whatever. I'd give all legendary PCs proficiency with all weapons and armor, regardless of class. YMMV.</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2609113, member: 9410"] [b]Shucks...[/b] ...You might try asking the players... Ask them things like "If you had the power of a Demigod, what would your Domains be?" The answers might surprise you. You could then begin by forming a Clerical Domain to fit theirs, and/or giving them the spells of their Domains as free, usable at will. They will also need immunities to various things that shouldn't bother legendary ones. Depending upon what TYPE of legendary you want, you could give them Denigodhood, agelessness, eternal youth, immortality, immunity to non-magical weapons, etc. Or, you could just make them normal folks with some extra at-will, unlimited-use magical powers, according to their Domains. As an example of the latter, a Ranger decides that his Domains will be Ranging, Healing, Shadow, Survival, and Infiltration & Spying... Healing is easy, as it already exists. Ranging is similar to Travel, with some additions for adapting to the new environments. Shadow would be easy enough to craft, as there are lots of Shadow spells in the PHB. Survival might take a little more work, but is easily doable, too. Same for Infiltration & Spying. So, the PC now has a bunch of abilities that can be used at-will, and make him more powerful, and hopefully more heroic. He can do a lot of things no lesser Ranger can do... He can travel at will, probably summoning Nihrain steeds (or at least [I]Mount[/I]s and Smoke-steeds), Heal all manner of ills, hear anything said about him when the speaker is in shadow, Survive anywhere, and get into anyplace and find information... along with all of his other, previous abilities. His lejendary companions can do likewise (in their own Domains, of course). Weaknesses can be linked to some of these powers... Shadow not working in total darkness nor bright light, for instance. Some have built-in weaknesses, fire not working in water, for instance. Ask the players what they want the PCs to be able to do, then try to find a way to make it work for them. Making all previou uses/day abilities now with unlimited uses is another option. Spellcasters can all become spontaneous, or not, as fits the level of game you want. Each PC should have an artifact (or a few) that is part of their mystique. It can be a weapon, armor, symbol, whatever. Strong, weak, whatever; but it should add to their legend. Ask the players what their PCs would want. Spend some adventures learning how to make them. Then do. You can leave the PCs as killable Humans (or whatever) with extra magic, or add more power as they advance... Look at the lists of powers based upon divine rank, for more ideas. Instead of asking us what the PCs should be able to do, try asking them! Whatever they say, look for ways to make it work... Also, throw in some abilities that add to or extend the powers the PCs already have... While a Druid's Wild Empathy pretty much charms any animal that they meet by Epic levels, anyway, making it so that no plant, animal, nor elemental creature will ever attack them might be neat. Allowing [I]Speak With Animals[/I] and [I]Speak With Plants[/I], at will, and the elemental tongues would be another way. Lift restrictions. Speed things up. If a PC ordinarily has to spend half a day building a shelter or looking for food, let the legends do it while travelling, or in half the time, or whatever. I'd give all legendary PCs proficiency with all weapons and armor, regardless of class. YMMV. [/QUOTE]
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