Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9610134" data-attributes="member: 7006"><p>To me, magic is technology. So if the game is going to have the ability to allow spellcasters to cast spells at 7th, 8th, 9th levels of power... then there's really nothing that shouldn't be able to be accomplished via magic.</p><p></p><p>Because to me it makes absolutely no sense to remove basic magic utility such that not a single magician out there somewhere would not create a way to comprehend other people's languages or let them walk faster... while at the same time the ability to plane shift was available to them if they just studied hard. Once people learn they can bend reality to suit their needs via the ability to Wish for things... there's no reason why mundane functionality would not exist. Magic builds on itself. If we are allowing Plane Shift in the Spells section, then we we absolutely should see Misty Step, Dimension Door, Teleportation Circle, and Teleportation in it as well... as the "technology" of magic shows the evolution of magicians building up their abilities to eventually porting to different worlds.</p><p></p><p>If it was me and I felt the proliferation of magic was really an issue... I would personally create individual spell lists for every class and subclass that might only give a handful of spells of each level. But I'd make sure to do it across the board for every single caster so that every potential caster at my table has only those spells available in the game that I would personally want to see able to be played. But I'd never ask WotC make those choices for me (or anyone else).</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9610134, member: 7006"] To me, magic is technology. So if the game is going to have the ability to allow spellcasters to cast spells at 7th, 8th, 9th levels of power... then there's really nothing that shouldn't be able to be accomplished via magic. Because to me it makes absolutely no sense to remove basic magic utility such that not a single magician out there somewhere would not create a way to comprehend other people's languages or let them walk faster... while at the same time the ability to plane shift was available to them if they just studied hard. Once people learn they can bend reality to suit their needs via the ability to Wish for things... there's no reason why mundane functionality would not exist. Magic builds on itself. If we are allowing Plane Shift in the Spells section, then we we absolutely should see Misty Step, Dimension Door, Teleportation Circle, and Teleportation in it as well... as the "technology" of magic shows the evolution of magicians building up their abilities to eventually porting to different worlds. If it was me and I felt the proliferation of magic was really an issue... I would personally create individual spell lists for every class and subclass that might only give a handful of spells of each level. But I'd make sure to do it across the board for every single caster so that every potential caster at my table has only those spells available in the game that I would personally want to see able to be played. But I'd never ask WotC make those choices for me (or anyone else). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
Top