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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="dave2008" data-source="post: 9610208" data-attributes="member: 83242"><p>I want spellcasting to be more focused. </p><p></p><p>So if you are an Evocation wizard, you (generally) only pick evocation spells. The reason being is that a prerequisite for picking higher level spells is having lower level spells in that school and you can only pick spells (generally) from your school. So for an Evocation wizard to learn a Transmutation spell, the must take 1 level of Transmutation school. However, you can only select spells of level you have in that school, not your class or character level. So you could have a general 20th level wizard with 5 levels of of 4 different schools, but the highest level of spell they could cast is a 3rd level spell. Where as a 20th level Necromancer would have much less flexibility, but could cast up to 9th level necromancy spells.</p><p></p><p>This would require the magic schools to be more balanced than they are now (which I would like regardless).</p></blockquote><p></p>
[QUOTE="dave2008, post: 9610208, member: 83242"] I want spellcasting to be more focused. So if you are an Evocation wizard, you (generally) only pick evocation spells. The reason being is that a prerequisite for picking higher level spells is having lower level spells in that school and you can only pick spells (generally) from your school. So for an Evocation wizard to learn a Transmutation spell, the must take 1 level of Transmutation school. However, you can only select spells of level you have in that school, not your class or character level. So you could have a general 20th level wizard with 5 levels of of 4 different schools, but the highest level of spell they could cast is a 3rd level spell. Where as a 20th level Necromancer would have much less flexibility, but could cast up to 9th level necromancy spells. This would require the magic schools to be more balanced than they are now (which I would like regardless). [/QUOTE]
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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