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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="Kurotowa" data-source="post: 9610344" data-attributes="member: 27957"><p>I'm firmly of the school of "Limits breed creativity". Having constraints on your tools or resources forces you to get inventive to accomplish your goals. And being inventive is more fun and satisfying than just hitting your simple obvious "I Win" button. Therefore, I agree with others that while magic should be able to do almost anything, a specific <em>character</em> should have a much more limited array of options.</p><p></p><p>If I could make one change to D&D's magic system, it would be a clearer delineation between spells that are your highly optimized field combat tools, and ...let's call it ritual magic where you do a big slow magical working for less immediate and clearly defined results. I would love it if there were clearer guidelines for ritual magic type deals where you're trying to ward a palace or bless a bloodline, rather than being a life or death battle with a gargoyle.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9610344, member: 27957"] I'm firmly of the school of "Limits breed creativity". Having constraints on your tools or resources forces you to get inventive to accomplish your goals. And being inventive is more fun and satisfying than just hitting your simple obvious "I Win" button. Therefore, I agree with others that while magic should be able to do almost anything, a specific [I]character[/I] should have a much more limited array of options. If I could make one change to D&D's magic system, it would be a clearer delineation between spells that are your highly optimized field combat tools, and ...let's call it ritual magic where you do a big slow magical working for less immediate and clearly defined results. I would love it if there were clearer guidelines for ritual magic type deals where you're trying to ward a palace or bless a bloodline, rather than being a life or death battle with a gargoyle. [/QUOTE]
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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