Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9610381" data-attributes="member: 6790260"><p>This principle is not as universal as you are claiming.</p><p></p><p>Perfect symmetry between PC and NPC rules has a very key issue: NPCs do not have the same gameplay purpose, contribution to the experience, nor (in essentially all cases) length or quantity of presence in the gameplay as PCs do. Demanding that anything PCs can do, NPCs can do, always no matter what, is a recipe for many ills, among them DM burnout, DM-player arms races (e.g. "scry vs scry" behavior and the resulting never-ending cascade of magic defenses and counters), and severe issues with encounter design (because NPC spellcasters strong enough to not keel over from a particularly vehement PC fart will be bringing <em>far too much</em> magic mojo, able to drop an entire day's worth of spells in a single encounter.)</p><p></p><p>It's a lovely idea. In a purified no-story, all-"come what may", sandbox/hexcrawl game experience, it's even productive, because the whole point there is that there is no arc, no point nor direction, there is <em>only</em> the places you chose to go and the things you happened to see (or not see) there. But such an aggressively "no story, <em>just</em> events" playstyle is pretty unforgiving, and most players are looking for at least <em>some</em> degree of satisfying narrative or at least satisfying conclusions, which requires that the experience be shaped to suit that end, to at least <em>some</em> extent. That doesn't mean this playstyle should be left by the wayside, to be clear, but it should be seen for what it is: an uncompromising requirement that, if followed in full, tends to exclude a number of things players really enjoy about playing tabletop RPGs.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9610381, member: 6790260"] This principle is not as universal as you are claiming. Perfect symmetry between PC and NPC rules has a very key issue: NPCs do not have the same gameplay purpose, contribution to the experience, nor (in essentially all cases) length or quantity of presence in the gameplay as PCs do. Demanding that anything PCs can do, NPCs can do, always no matter what, is a recipe for many ills, among them DM burnout, DM-player arms races (e.g. "scry vs scry" behavior and the resulting never-ending cascade of magic defenses and counters), and severe issues with encounter design (because NPC spellcasters strong enough to not keel over from a particularly vehement PC fart will be bringing [I]far too much[/I] magic mojo, able to drop an entire day's worth of spells in a single encounter.) It's a lovely idea. In a purified no-story, all-"come what may", sandbox/hexcrawl game experience, it's even productive, because the whole point there is that there is no arc, no point nor direction, there is [I]only[/I] the places you chose to go and the things you happened to see (or not see) there. But such an aggressively "no story, [I]just[/I] events" playstyle is pretty unforgiving, and most players are looking for at least [I]some[/I] degree of satisfying narrative or at least satisfying conclusions, which requires that the experience be shaped to suit that end, to at least [I]some[/I] extent. That doesn't mean this playstyle should be left by the wayside, to be clear, but it should be seen for what it is: an uncompromising requirement that, if followed in full, tends to exclude a number of things players really enjoy about playing tabletop RPGs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
Top