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General Tabletop Discussion
*Dungeons & Dragons
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="Piperken" data-source="post: 9610821" data-attributes="member: 7047091"><p>It'd be nice if the magic effects as written for some spells, could be redistributed in terms of time? I don't mean getting as granular as using <em>segments</em>. There's an intent between spells that take the classic 1 action (combat), ones that take 1 minute (exploring, divination, the like), 10 minutes (rituals) and 1 hour -- sometimes I'd prefer a more powerful effect on paper e.g.<em> A column of flame that vortexes down from the sky, to strike enemies in a 5-10 foot radius </em>vs.<em> a lightning bolt that erupts from one's finger tips</em>, to take longer.</p><p></p><p>Sometimes I'd like magic to be... <em>This building is about to be invaded by demons. You must (glyph of) <strong>ward</strong> (ing) this area... in 10 minutes, using ad hoc material components that can be discovered on hand.</em> <em>If it's not done properly...</em> Scenarios like this that you can game with?</p></blockquote><p></p>
[QUOTE="Piperken, post: 9610821, member: 7047091"] It'd be nice if the magic effects as written for some spells, could be redistributed in terms of time? I don't mean getting as granular as using [I]segments[/I]. There's an intent between spells that take the classic 1 action (combat), ones that take 1 minute (exploring, divination, the like), 10 minutes (rituals) and 1 hour -- sometimes I'd prefer a more powerful effect on paper e.g.[I] A column of flame that vortexes down from the sky, to strike enemies in a 5-10 foot radius [/I]vs.[I] a lightning bolt that erupts from one's finger tips[/I], to take longer. Sometimes I'd like magic to be... [I]This building is about to be invaded by demons. You must (glyph of) [B]ward[/B] (ing) this area... in 10 minutes, using ad hoc material components that can be discovered on hand.[/I] [I]If it's not done properly...[/I] Scenarios like this that you can game with? [/QUOTE]
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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