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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="TheSword" data-source="post: 9610954" data-attributes="member: 6879661"><p>I have no issue with mechanical rules which allow people to represent foresight or planning. In WFRP4e the party’s halfling has a talent that lets him add a non-encumbering item to his inventory and deduct the cost of it from cash on the fly. It represents always having that useful item tucked away for a rainy day. Great rule.</p><p></p><p>My expectation for non-magical effects is that it could be delivered by a live action character in a non-magical way. I have zero problem with a John Wick fighter killing ten people in ten seconds with pencils, fingers and window frames. I do have a problem with a Neo fighter leaping off a 100 foot building and smashing into the ground with such force as to damage 10 people around him - rippling the ground with the shockwave. That’s just personal preference though.</p><p></p><p>To clear, I have no problem with martial’s using magic - Neo as a rune knight breaking space and time. Or the Witcher controlling minds and throwing up force shields. I just like it to be recognsied as magic.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9610954, member: 6879661"] I have no issue with mechanical rules which allow people to represent foresight or planning. In WFRP4e the party’s halfling has a talent that lets him add a non-encumbering item to his inventory and deduct the cost of it from cash on the fly. It represents always having that useful item tucked away for a rainy day. Great rule. My expectation for non-magical effects is that it could be delivered by a live action character in a non-magical way. I have zero problem with a John Wick fighter killing ten people in ten seconds with pencils, fingers and window frames. I do have a problem with a Neo fighter leaping off a 100 foot building and smashing into the ground with such force as to damage 10 people around him - rippling the ground with the shockwave. That’s just personal preference though. To clear, I have no problem with martial’s using magic - Neo as a rune knight breaking space and time. Or the Witcher controlling minds and throwing up force shields. I just like it to be recognsied as magic. [/QUOTE]
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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