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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="TheSword" data-source="post: 9610990" data-attributes="member: 6879661"><p>This is such a setting dependent conversation. I think you have to separate D&D the game system from the Greyhawk, Forgotten Realms, Eberron or your own setting.</p><p></p><p>A game system packages magical effects into discreet parcels called spells that do specific things for balance reasons and simplicity reasons. But not every spell in D&D needs to already exist in your gameworld. The spell research and development was subsumed into the class development because it’s an onerous burden on the DM to be expected to add the spells into the adventure. Something that may not always be practical. Instead the wizard is now constantly developing spells as they progress. Thank goodness as well, as the old system was very cumbersome. If my adventure takes place in the tunnels of the Underdark, a magic/class system that requires enrolling at university or reading how-to books isn’t very practical.</p><p></p><p>Even taking this aside though, I think you are taking your experiences and applying them to all settings which probably isn’t very representative. If we take one of the core settings - Forgotten Realms - there are numerous Magic institutions and guilds promoting the development of magic. Take the Watchful Order of a Magists and Protectors for instance which teaches magic and has a spell library. As well as other organisations like the Church of Mystra, The Church of Oghma. Magic spells are readily available commercially as scrolls to be copied into spell books. Spellcasting services are available for hire even in villages.</p><p></p><p>I’m pretty sure wizards guard their spellbooks because they’re quite valuable and they’re screwed if they lose them. I don’t think I’ve seen jealous be part of it since 2e. I’m pretty sure in 3e there were suggested prices for copying a spell from another wizard. I assumed that identify is needed because a spellbook is written in the way your mind understands it. The spell translates it but it is translatable.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9610990, member: 6879661"] This is such a setting dependent conversation. I think you have to separate D&D the game system from the Greyhawk, Forgotten Realms, Eberron or your own setting. A game system packages magical effects into discreet parcels called spells that do specific things for balance reasons and simplicity reasons. But not every spell in D&D needs to already exist in your gameworld. The spell research and development was subsumed into the class development because it’s an onerous burden on the DM to be expected to add the spells into the adventure. Something that may not always be practical. Instead the wizard is now constantly developing spells as they progress. Thank goodness as well, as the old system was very cumbersome. If my adventure takes place in the tunnels of the Underdark, a magic/class system that requires enrolling at university or reading how-to books isn’t very practical. Even taking this aside though, I think you are taking your experiences and applying them to all settings which probably isn’t very representative. If we take one of the core settings - Forgotten Realms - there are numerous Magic institutions and guilds promoting the development of magic. Take the Watchful Order of a Magists and Protectors for instance which teaches magic and has a spell library. As well as other organisations like the Church of Mystra, The Church of Oghma. Magic spells are readily available commercially as scrolls to be copied into spell books. Spellcasting services are available for hire even in villages. I’m pretty sure wizards guard their spellbooks because they’re quite valuable and they’re screwed if they lose them. I don’t think I’ve seen jealous be part of it since 2e. I’m pretty sure in 3e there were suggested prices for copying a spell from another wizard. I assumed that identify is needed because a spellbook is written in the way your mind understands it. The spell translates it but it is translatable. [/QUOTE]
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