Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 9611055" data-attributes="member: 6879661"><p>I don’t know how else to say this. The technology level of a world is a setting issue. The D&D rules can’t bake in belonging to academia because some worlds aren’t going to have academia. I think you need to take two steps back and realise that people aren’t saying that magic is a science - but rather magic could be a science. In my case I’d go a couple more steps back because I actually said it could be a technology.</p><p></p><ul> <li data-xf-list-type="ul">You/and others can develop new spells as you go up levels.</li> <li data-xf-list-type="ul">You/and others can share those spells with other people by reading a spellbook.</li> <li data-xf-list-type="ul">You can also record those spells as scrolls and other people can learn from those.</li> <li data-xf-list-type="ul">There are guidelines for developing spells that have never been thought of yet.</li> </ul><p></p><p>All your above requirements for research, iteration, sharing knowledge etc etc are covered by those 4 mechanisms. We don't need anything else to create a game world where magic behaves like a science. You seem to have an extremely modern expectation. There are lots of examples of books in published adventures that show people writing about magic - some of the older books even have spells themselves in them. It’s been a time old tradition in treasure building.</p><p></p><p>As for your last point that costs for things prevents Magic possibly being seen as a science… have you stepped inside a university recently? Now go back 300 years. Spell costs are largely a function of materials.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9611055, member: 6879661"] I don’t know how else to say this. The technology level of a world is a setting issue. The D&D rules can’t bake in belonging to academia because some worlds aren’t going to have academia. I think you need to take two steps back and realise that people aren’t saying that magic is a science - but rather magic could be a science. In my case I’d go a couple more steps back because I actually said it could be a technology. [LIST] [*]You/and others can develop new spells as you go up levels. [*]You/and others can share those spells with other people by reading a spellbook. [*]You can also record those spells as scrolls and other people can learn from those. [*]There are guidelines for developing spells that have never been thought of yet. [/LIST] All your above requirements for research, iteration, sharing knowledge etc etc are covered by those 4 mechanisms. We don't need anything else to create a game world where magic behaves like a science. You seem to have an extremely modern expectation. There are lots of examples of books in published adventures that show people writing about magic - some of the older books even have spells themselves in them. It’s been a time old tradition in treasure building. As for your last point that costs for things prevents Magic possibly being seen as a science… have you stepped inside a university recently? Now go back 300 years. Spell costs are largely a function of materials. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
Top