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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="CreamCloud0" data-source="post: 9611380" data-attributes="member: 7034710"><p>struggling to identify what it is that you're saying here, is this an 'any sufficiently advanced technology is indistinguishable from magic' point?</p><p></p><p>i guess that's true, but you can still have magitech function differently from casting that makes both have different benefits, a globe of invulnerability might be invoked differently from a 'barrier generator' even if they produce the same 10ft radius sphere that protects from below 5th level effects,</p><p></p><p><u>globe of invulnerability</u></p><p>action to cast.</p><p>lasts up to 10 rounds, concentration.</p><p>requires 6th level spell slot.</p><p>upcastable.</p><p>can recast spell immediately after it breaks on your next turn.</p><p>fixed location.</p><p></p><p><u>barrier generator</u></p><p>bonus action to use.</p><p>lasts 1+d4 rounds.</p><p>requires +8 flat bonus in Tech skill.</p><p>set level.</p><p>recharges after 2x(the d4's duration of last use) rounds.</p><p>centre of effect is a physical object that can be carried or placed.</p><p></p><p>like, see how both of those have different benefits and drawbacks (this is just an example please disregard any significant imbalance in my choice of effects).</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9611380, member: 7034710"] struggling to identify what it is that you're saying here, is this an 'any sufficiently advanced technology is indistinguishable from magic' point? i guess that's true, but you can still have magitech function differently from casting that makes both have different benefits, a globe of invulnerability might be invoked differently from a 'barrier generator' even if they produce the same 10ft radius sphere that protects from below 5th level effects, [U]globe of invulnerability[/U] action to cast. lasts up to 10 rounds, concentration. requires 6th level spell slot. upcastable. can recast spell immediately after it breaks on your next turn. fixed location. [U]barrier generator[/U] bonus action to use. lasts 1+d4 rounds. requires +8 flat bonus in Tech skill. set level. recharges after 2x(the d4's duration of last use) rounds. centre of effect is a physical object that can be carried or placed. like, see how both of those have different benefits and drawbacks (this is just an example please disregard any significant imbalance in my choice of effects). [/QUOTE]
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