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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="Lanefan" data-source="post: 9612644" data-attributes="member: 29398"><p>Yep. That's just what I want. High risk, high reward, for pretty much all involved rather than just the caster. Release the hounds of chaos! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And friendly fire can provide all kinds of roleplaying opportunities of the not-so-friendly sort, and I'm just fine with this. Lanefan the character, for example, puts it this way:</p><p></p><p>"<em>Hit me with your blast effects and I'll be comin' for you next. And when you see me coming you might have time for one spell; you'd better make it good 'cause you ain't gonna get a second one, and this sword o' mine* really reeeally likes killing mages.</em>"</p><p></p><p>* - wizardslayer longsword, +2 usually but +5 and double damage vs wizards, commissioned specifically in response to getting friendly-fire fried a few times too often.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9612644, member: 29398"] Yep. That's just what I want. High risk, high reward, for pretty much all involved rather than just the caster. Release the hounds of chaos! :) And friendly fire can provide all kinds of roleplaying opportunities of the not-so-friendly sort, and I'm just fine with this. Lanefan the character, for example, puts it this way: "[I]Hit me with your blast effects and I'll be comin' for you next. And when you see me coming you might have time for one spell; you'd better make it good 'cause you ain't gonna get a second one, and this sword o' mine* really reeeally likes killing mages.[/I]" * - wizardslayer longsword, +2 usually but +5 and double damage vs wizards, commissioned specifically in response to getting friendly-fire fried a few times too often. [/QUOTE]
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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