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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9612666" data-attributes="member: 6790260"><p>Are you aware that this tends to make other players resent the person doing the releasing? Because if you aren't, you should be.</p><p></p><p></p><p>Yeah, so, that? That almost always leads to MASSIVE player resentment on both sides. Like it's one of the most damaging things that can happen in most games. Even pawn-stance games are not somehow immune to the "you messed me up, I'm upset you now" problem. Hiding behind the cover of "it's just RP" or the like has absolutely no effect on how plenty of players feel about harms intentionally caused by other players at the table. (Because uh...yeah in their eyes that's 100% pulling the bovine feces "It's what my character would do!!!" excuse for being an a-hole to your buddies. And I can't say I disagree.)</p><p></p><p>It's one of the biggest reasons why D&D has pretty much exclusively nixed PVP (or CVC or whatever you want to call it)--because it creates far, far more negative feelings than positive ones, because it leads to many more failed campaigns, because it risks tearing apart groups for the off chance that the flames might be cool to look at.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9612666, member: 6790260"] Are you aware that this tends to make other players resent the person doing the releasing? Because if you aren't, you should be. Yeah, so, that? That almost always leads to MASSIVE player resentment on both sides. Like it's one of the most damaging things that can happen in most games. Even pawn-stance games are not somehow immune to the "you messed me up, I'm upset you now" problem. Hiding behind the cover of "it's just RP" or the like has absolutely no effect on how plenty of players feel about harms intentionally caused by other players at the table. (Because uh...yeah in their eyes that's 100% pulling the bovine feces "It's what my character would do!!!" excuse for being an a-hole to your buddies. And I can't say I disagree.) It's one of the biggest reasons why D&D has pretty much exclusively nixed PVP (or CVC or whatever you want to call it)--because it creates far, far more negative feelings than positive ones, because it leads to many more failed campaigns, because it risks tearing apart groups for the off chance that the flames might be cool to look at. [/QUOTE]
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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