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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="nevin" data-source="post: 9613079" data-attributes="member: 7024481"><p>More rules like the rough stuff in the wish spell. Roll to see if you can ever do it again. What if by creating a demi plane th caster were somehow bound to it and when the caster spent too long away from it they and the demiplane diminished. What if clone or simulacrum took a permanent set amount of hit points away forever? God's should have full power for miracles in their own sphere of power, but not in another gods sphere. Maybe you should have to negotiate with the goddess of death for resurrection magic for example. What is the god of war going to do when you earthquake the valiant warriors on the other side?</p></blockquote><p></p>
[QUOTE="nevin, post: 9613079, member: 7024481"] More rules like the rough stuff in the wish spell. Roll to see if you can ever do it again. What if by creating a demi plane th caster were somehow bound to it and when the caster spent too long away from it they and the demiplane diminished. What if clone or simulacrum took a permanent set amount of hit points away forever? God's should have full power for miracles in their own sphere of power, but not in another gods sphere. Maybe you should have to negotiate with the goddess of death for resurrection magic for example. What is the god of war going to do when you earthquake the valiant warriors on the other side? [/QUOTE]
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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