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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="Lanefan" data-source="post: 9613547" data-attributes="member: 29398"><p>BECMI had - in theory at least - a much greater playable level range than did 1e.</p><p></p><p>That's very much counter to my own experience. In well over 40 years of 1e-like games the highest level PC of any kind I've ever seen is 15th and the highest I've DMed was 12th. The highest level mage I've seen is 12th.</p><p></p><p>Inability to rest properly for more than a single night has been rare in our games; if it's been more common in yours I can see the casters being reluctant to use their spells.</p><p></p><p>That said, Clerics also need to rest; your groups must have been constantly short of healing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9613547, member: 29398"] BECMI had - in theory at least - a much greater playable level range than did 1e. That's very much counter to my own experience. In well over 40 years of 1e-like games the highest level PC of any kind I've ever seen is 15th and the highest I've DMed was 12th. The highest level mage I've seen is 12th. Inability to rest properly for more than a single night has been rare in our games; if it's been more common in yours I can see the casters being reluctant to use their spells. That said, Clerics also need to rest; your groups must have been constantly short of healing. [/QUOTE]
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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