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General Tabletop Discussion
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What Should Magic Be Able To Do, From a Gameplay Design Standpoint?
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<blockquote data-quote="James Gasik" data-source="post: 9617642" data-attributes="member: 6877472"><p>Um, a question here:</p><p></p><p>"Clerics get to skip the squishy and vulnerable bit but I still want their spells to be interruptable and capable of generating nasty consequences when messed up. Example: a cleric PC in my game was once casting <em>Cure Light Wounds</em> in mid-combat on a down-but-not-dead party member, he got interrupted and the spell reversed into <em>Cause Light Wounds</em>, killing the downed character instead of healing it. (the lesson here is don't cast spells while in reach of a melee opponent!)"</p><p></p><p>Given that Cure Light Wounds is a melee range spell, what exactly is the benefit of saying "but if your ally is dying and there is an enemy near you, there's a chance that your attempt to heal actually kills the target"? You say "well this teaches a lesson", and I'm wondering how that lesson isn't "let your allies die".</p><p></p><p>What other option is there? Attack the foe in melee while your ally bleeds out? I guess "cast a ranged spell" could be an option, but then again, maybe it isn't. Sure, you could cast Hold Person on the enemy, but meanwhile, your ally is dying. What's the point of combat healing if you can't use it, you know, in combat?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9617642, member: 6877472"] Um, a question here: "Clerics get to skip the squishy and vulnerable bit but I still want their spells to be interruptable and capable of generating nasty consequences when messed up. Example: a cleric PC in my game was once casting [I]Cure Light Wounds[/I] in mid-combat on a down-but-not-dead party member, he got interrupted and the spell reversed into [I]Cause Light Wounds[/I], killing the downed character instead of healing it. (the lesson here is don't cast spells while in reach of a melee opponent!)" Given that Cure Light Wounds is a melee range spell, what exactly is the benefit of saying "but if your ally is dying and there is an enemy near you, there's a chance that your attempt to heal actually kills the target"? You say "well this teaches a lesson", and I'm wondering how that lesson isn't "let your allies die". What other option is there? Attack the foe in melee while your ally bleeds out? I guess "cast a ranged spell" could be an option, but then again, maybe it isn't. Sure, you could cast Hold Person on the enemy, but meanwhile, your ally is dying. What's the point of combat healing if you can't use it, you know, in combat? [/QUOTE]
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