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What Should My Next 4e Project Be? (Round 1)
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<blockquote data-quote="Rechan" data-source="post: 4394905" data-attributes="member: 54846"><p>That would be my suggestion. But hey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Okay, I'll start making some suggestions:</p><p></p><p><strong>Monster Fluff</strong>. You worked on the Monsternomicon, so you're pretty decent at fluff! There are many monsters in the 4e MM that are in need of some fleshing out! Or potentially some re-invigoration with new fluff. </p><p></p><p><strong>Monster and Template Conversion/Design</strong>. Keterys and The_Jester are doing a good job of making or converting monsters, but it never hurts to have more! Whether you do Conversion or Design is up to you, a little of both couldn't be bad. </p><p></p><p><strong>Grimtooth Reborn</strong> We are sorely lacking in traps. Some more would be great, especially wicked ones. </p><p></p><p><strong>Exciting Encounter Sites</strong> Instead of actually making monsters, I propose you create <em>places</em> of interest, that a DM can take and put whatever he wants inside it. For instance, design the rules for fighting inside a volcano - the hazardous terrain of the poisonous gasses, the ambient heat, the ash, and so on. Want to battle on a rope bridge in the middle of a thunderstorm? Design that area!</p></blockquote><p></p>
[QUOTE="Rechan, post: 4394905, member: 54846"] That would be my suggestion. But hey. :) Okay, I'll start making some suggestions: [b]Monster Fluff[/b]. You worked on the Monsternomicon, so you're pretty decent at fluff! There are many monsters in the 4e MM that are in need of some fleshing out! Or potentially some re-invigoration with new fluff. [b]Monster and Template Conversion/Design[/b]. Keterys and The_Jester are doing a good job of making or converting monsters, but it never hurts to have more! Whether you do Conversion or Design is up to you, a little of both couldn't be bad. [b]Grimtooth Reborn[/b] We are sorely lacking in traps. Some more would be great, especially wicked ones. [b]Exciting Encounter Sites[/b] Instead of actually making monsters, I propose you create [i]places[/i] of interest, that a DM can take and put whatever he wants inside it. For instance, design the rules for fighting inside a volcano - the hazardous terrain of the poisonous gasses, the ambient heat, the ash, and so on. Want to battle on a rope bridge in the middle of a thunderstorm? Design that area! [/QUOTE]
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What Should My Next 4e Project Be? (Round 1)
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