What should my next campaign be?
Here is some information about my group and our most recent campaigns.
We have 5 players, three of them not incredibly experienced, i.e. began playing in 3.5 and still in college.
In the past we've played ...
Shackled City Adventure Path (quit at beginning of 4th adventure because players thought it was too difficult)
Most recently we've played ...
Freeport Series (we will be quitting because the DM of that is moving away)
Homebrew campaign (large urban environment with mix of technology and magic, involving cultists, undead, and demons - likely quitting because time constraints may stop me from writing original material)
Our campaigns almost always stop around 7-8th level. However, there are a couple of players, new to our group, with whom we haven't even played low levels. (These players seem to make bad decisions in important combats - like having a sorcerer charge into a room full of opponents to get flanked and sneak attacked by a bunch of ratman rogues.)
The group seems to enjoy an equal mix of roleplaying and combats (well, half of the group really likes the roleplaying and intrigue while the other half really likes the combats).
So what of the poll options do you think would be best for our group?
Retreater
Here is some information about my group and our most recent campaigns.
We have 5 players, three of them not incredibly experienced, i.e. began playing in 3.5 and still in college.
In the past we've played ...
Shackled City Adventure Path (quit at beginning of 4th adventure because players thought it was too difficult)
Most recently we've played ...
Freeport Series (we will be quitting because the DM of that is moving away)
Homebrew campaign (large urban environment with mix of technology and magic, involving cultists, undead, and demons - likely quitting because time constraints may stop me from writing original material)
Our campaigns almost always stop around 7-8th level. However, there are a couple of players, new to our group, with whom we haven't even played low levels. (These players seem to make bad decisions in important combats - like having a sorcerer charge into a room full of opponents to get flanked and sneak attacked by a bunch of ratman rogues.)
The group seems to enjoy an equal mix of roleplaying and combats (well, half of the group really likes the roleplaying and intrigue while the other half really likes the combats).
So what of the poll options do you think would be best for our group?
Retreater