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General Tabletop Discussion
*Dungeons & Dragons
What should the 15th Class be?
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<blockquote data-quote="Xeviat" data-source="post: 9771810" data-attributes="member: 57494"><p>I firmly believe that nothing should be a class unless you can think of 10 archetypes for it. That's why I love the current 13ish classes we have (though I personally liked the theme of the Mystic for D&D more than the Psion, but that's easily changed). So, here's my wishlist:</p><p></p><p>1) Some type of Warlord for #14 (splat in 3E, core in 4E). Subclasses can be stuff like Noble (more skill support, lead from the rear), the inspiring/tactical/bravura 4E choices, and even things like warmage, ardent, and other magic hybrids that are battlefield leaders.</p><p>2) The Wielder (from A5E Level up). They are a magic warrior meant to represent characters that get their power from a legendary item, characters like He-Man, She-Ra, and others. Subclasses can be for each of the items individually, D&D has plenty of iconic legendary items.</p><p>3) The Elementalist (shameless plug, mine is for A5E Level up). Uses elemental magic. Sure, you can do elemental themes with sorcerer and others, but you have to intentionally avoid options to stay on theme rather than have the class fully support it.</p><p></p><p>That brings us to 16 classes, and that's a number I really like (double 2E's 8).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9771810, member: 57494"] I firmly believe that nothing should be a class unless you can think of 10 archetypes for it. That's why I love the current 13ish classes we have (though I personally liked the theme of the Mystic for D&D more than the Psion, but that's easily changed). So, here's my wishlist: 1) Some type of Warlord for #14 (splat in 3E, core in 4E). Subclasses can be stuff like Noble (more skill support, lead from the rear), the inspiring/tactical/bravura 4E choices, and even things like warmage, ardent, and other magic hybrids that are battlefield leaders. 2) The Wielder (from A5E Level up). They are a magic warrior meant to represent characters that get their power from a legendary item, characters like He-Man, She-Ra, and others. Subclasses can be for each of the items individually, D&D has plenty of iconic legendary items. 3) The Elementalist (shameless plug, mine is for A5E Level up). Uses elemental magic. Sure, you can do elemental themes with sorcerer and others, but you have to intentionally avoid options to stay on theme rather than have the class fully support it. That brings us to 16 classes, and that's a number I really like (double 2E's 8). [/QUOTE]
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What should the 15th Class be?
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