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*Dungeons & Dragons
What should the 15th Class be?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 9771847" data-attributes="member: 6802378"><p>Witch like a primal+arcane hybrid? That could be an interesting concept. Maybe she could cast primal spells "spontaneously" like a sorcerer and for arcane magic she would create "infusions" like the artificer. A subclass could create "infusions" with divine magic to slay unholy enemies like theriantropes. Other trait could be "blessing with secondary effects", for example a type of blackslash would be a sentient enemy could "cast a free spell" against the witch althought this wasn't a spellcaster, only one symbolic act of contempt such as an insult or a rude gesture, or showing the simbol of an enemy faith would be sufficient like magic component, for example Conan the barbarian screaming "DIE, DAMN WITCH!" would be enough to activate the blacklash. Do you remember the "paradox" from "Mage: the Ascension"?</p><p></p><p>WotC wants each subclass to show its own mark of identity. How to explain it? Let's imagine a new romantasy D&D novel set in Birthright/Cerilia is published, and the main character is a warlord. This faces other rival warlords. Could the reader to notice what subclass is each warlord character? For example one has got a magic banner, and in the battlefield his squad of mercenaries are healed when the enemy is hurt or the attacks are sucessful. Other subclass would be a martial adept with the school "white raven" and "devoted spirit". Other subclass would be about animal/monster mounts/allies, for example warg-riders. Other warlord would be like buff-breaker, her squad isn't mind-affected so easily and she can "lock" timely special traits by enemy for example damage resistance or regeneration, or her blessed squad wouldn't need silver weapons against theriantropes. Other example would be a Dragonlance spinoff where the heroes have to face different enemy armies and each one is ruled by a warlord with a different subclass. A warlord could be focused into ambush and stealth operations. Other subclass would be about special magic items (here you haven't to worry about limit of attunements), or a "cult-leader" who summons spiritis of fallen warriors against enemy shooters (if you want to play like a character from a primitive culture against an enemy with more advance technology).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9771847, member: 6802378"] Witch like a primal+arcane hybrid? That could be an interesting concept. Maybe she could cast primal spells "spontaneously" like a sorcerer and for arcane magic she would create "infusions" like the artificer. A subclass could create "infusions" with divine magic to slay unholy enemies like theriantropes. Other trait could be "blessing with secondary effects", for example a type of blackslash would be a sentient enemy could "cast a free spell" against the witch althought this wasn't a spellcaster, only one symbolic act of contempt such as an insult or a rude gesture, or showing the simbol of an enemy faith would be sufficient like magic component, for example Conan the barbarian screaming "DIE, DAMN WITCH!" would be enough to activate the blacklash. Do you remember the "paradox" from "Mage: the Ascension"? WotC wants each subclass to show its own mark of identity. How to explain it? Let's imagine a new romantasy D&D novel set in Birthright/Cerilia is published, and the main character is a warlord. This faces other rival warlords. Could the reader to notice what subclass is each warlord character? For example one has got a magic banner, and in the battlefield his squad of mercenaries are healed when the enemy is hurt or the attacks are sucessful. Other subclass would be a martial adept with the school "white raven" and "devoted spirit". Other subclass would be about animal/monster mounts/allies, for example warg-riders. Other warlord would be like buff-breaker, her squad isn't mind-affected so easily and she can "lock" timely special traits by enemy for example damage resistance or regeneration, or her blessed squad wouldn't need silver weapons against theriantropes. Other example would be a Dragonlance spinoff where the heroes have to face different enemy armies and each one is ruled by a warlord with a different subclass. A warlord could be focused into ambush and stealth operations. Other subclass would be about special magic items (here you haven't to worry about limit of attunements), or a "cult-leader" who summons spiritis of fallen warriors against enemy shooters (if you want to play like a character from a primitive culture against an enemy with more advance technology). [/QUOTE]
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