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What Should The 5E Cleric Look Like?
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<blockquote data-quote="Olaf the Stout" data-source="post: 5772322" data-attributes="member: 13703"><p>Post here anything you would like to see included or not included in regards to the 5E Cleric.</p><p></p><p>So what would I like to see? I haven't really played much 4E, so I can't really comment there, but one thing that has always bugged me about 3E Clerics is that, other than a couple of minor mechanics, there isn't much to differentiate Clerics according to the god that they worship.</p><p></p><p>A Cleric of Pelor and a Cleric of Hextor are basically the same, apart from different holy symbols, control vs turn undead and spontaneously casting cure vs inflict spells.</p><p></p><p>What I would like to see is someting like 2E's spell spheres (or a similar mechanic). In 2E all Cleric spells related to a specific sphere, much like arcane spells and the various schools of magic. Depending on which god they worship, a Cleric gets either Major, Minor or no access to spells in that sphere.</p><p></p><p>Major access means you can cast all spells in that sphere (once you reach the appropriate level). Minor access means you can cast spells 3rd level or below in that sphere and no access means that you can't cast any spells in that sphere.</p><p></p><p>This creates a system similar to specialist Wizards and helps make Clerics of various gods different from each other.</p><p></p><p>I'm not suggesting that the 2E system be adopted wholesale, but at least some consideration be given to making your choice of god more meaningful a decision than what weapon your Cleric uses.</p><p></p><p>So what things would you like or not like to see part of the 5E Cleric?</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 5772322, member: 13703"] Post here anything you would like to see included or not included in regards to the 5E Cleric. So what would I like to see? I haven't really played much 4E, so I can't really comment there, but one thing that has always bugged me about 3E Clerics is that, other than a couple of minor mechanics, there isn't much to differentiate Clerics according to the god that they worship. A Cleric of Pelor and a Cleric of Hextor are basically the same, apart from different holy symbols, control vs turn undead and spontaneously casting cure vs inflict spells. What I would like to see is someting like 2E's spell spheres (or a similar mechanic). In 2E all Cleric spells related to a specific sphere, much like arcane spells and the various schools of magic. Depending on which god they worship, a Cleric gets either Major, Minor or no access to spells in that sphere. Major access means you can cast all spells in that sphere (once you reach the appropriate level). Minor access means you can cast spells 3rd level or below in that sphere and no access means that you can't cast any spells in that sphere. This creates a system similar to specialist Wizards and helps make Clerics of various gods different from each other. I'm not suggesting that the 2E system be adopted wholesale, but at least some consideration be given to making your choice of god more meaningful a decision than what weapon your Cleric uses. So what things would you like or not like to see part of the 5E Cleric? Olaf the Stout [/QUOTE]
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