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What Should The 5E Cleric Look Like?
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<blockquote data-quote="TwinBahamut" data-source="post: 5772435" data-attributes="member: 32536"><p>I'm really not sure what to do with Clerics...</p><p></p><p>I'd like to see the Arcane and Divine magic get more cleanly differentiated than they have in the past. Traditionally they've been mostly identical except for spell lists, but it might be more interesting to have them be as distinct from each other as 3E Psionic power was distinct from Arcane and Divine magic. I'm not sure how that should be done, but it seems like it would be a good start.</p><p></p><p>I'd like to see Divine magic move away from its role as "the healing magic". Arcane spellcasters should be able to heal, and this should free up Clerics to work better with different concepts. If anything, giving Clerics a greater emphasis on something like summoned creatures or passive aura effects could be a nice change.</p><p></p><p>Also, while the heavily armored, mace-wielding Cleric is certainly iconic to D&D and needs to stay an option, I'd prefer to see it stop being the assumed default for the class. The default shouldn't necessarily swing over to the opposite end of the spectrum and leave the default cleric as a wizardlike character with no armor or weapon skills, though.</p><p></p><p>I'd like it if Clerics could move away from the whole "servants of a single deity in a polytheistic pantheon" assumption a bit, but it is such an ingrained part of D&D that might be too much to ask for... I do think, though, that if something like 3E's Domains were to exist, then Clerics of different Domains should be as thoroughly distinguished as the 3E Druid is from the 3E Cleric. I suppose it would not be unreasonable to say that every Divine caster is a "Cleric", but provide a number of divine caster classes that each represent very different religions/Domains and give each appropriate abilities.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5772435, member: 32536"] I'm really not sure what to do with Clerics... I'd like to see the Arcane and Divine magic get more cleanly differentiated than they have in the past. Traditionally they've been mostly identical except for spell lists, but it might be more interesting to have them be as distinct from each other as 3E Psionic power was distinct from Arcane and Divine magic. I'm not sure how that should be done, but it seems like it would be a good start. I'd like to see Divine magic move away from its role as "the healing magic". Arcane spellcasters should be able to heal, and this should free up Clerics to work better with different concepts. If anything, giving Clerics a greater emphasis on something like summoned creatures or passive aura effects could be a nice change. Also, while the heavily armored, mace-wielding Cleric is certainly iconic to D&D and needs to stay an option, I'd prefer to see it stop being the assumed default for the class. The default shouldn't necessarily swing over to the opposite end of the spectrum and leave the default cleric as a wizardlike character with no armor or weapon skills, though. I'd like it if Clerics could move away from the whole "servants of a single deity in a polytheistic pantheon" assumption a bit, but it is such an ingrained part of D&D that might be too much to ask for... I do think, though, that if something like 3E's Domains were to exist, then Clerics of different Domains should be as thoroughly distinguished as the 3E Druid is from the 3E Cleric. I suppose it would not be unreasonable to say that every Divine caster is a "Cleric", but provide a number of divine caster classes that each represent very different religions/Domains and give each appropriate abilities. [/QUOTE]
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