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What Should The 5E Cleric Look Like?
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<blockquote data-quote="Ahnehnois" data-source="post: 5773620" data-attributes="member: 17106"><p>Cleric is probably the most diverse class, followed closely by wizard/mage.</p><p></p><p>That being said, look at it from the other side. If two clerics of different faiths worship different things, have different goals, and get their power from different sources, why should their class abilities be fundamentally the same?</p><p></p><p>To use specific 3.X examples, it's easy to see why a cleric of Hextor needs that heavy armor proficiency, but when is a cleric of Olidammara (sp?) going to use it? A cleric of Heironious should be able to turn undead, but why would a cleric of Ehlonna have that as his main class ability? A cleric of Gruumsh probably needs some base attack and weapon proficiencies, but when is a cleric of Vecna going to be tanking? A cleric of Kord should probably have a decent hit die and fortitude save, but why should a cleric of Boccob be any tougher than a wizard? And, perhaps most fundamentally, a cleric of Pelor should have all kinds of healing spells, but what does a cleric of St. Cuthbert have to do with healing?</p><p></p><p>3.X let you fix some of these things if you messed with the rules enough, but I'd rather see it handled straight up. I'm not saying it's easy, but if you're going to have clerics, their faith should really define them.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5773620, member: 17106"] Cleric is probably the most diverse class, followed closely by wizard/mage. That being said, look at it from the other side. If two clerics of different faiths worship different things, have different goals, and get their power from different sources, why should their class abilities be fundamentally the same? To use specific 3.X examples, it's easy to see why a cleric of Hextor needs that heavy armor proficiency, but when is a cleric of Olidammara (sp?) going to use it? A cleric of Heironious should be able to turn undead, but why would a cleric of Ehlonna have that as his main class ability? A cleric of Gruumsh probably needs some base attack and weapon proficiencies, but when is a cleric of Vecna going to be tanking? A cleric of Kord should probably have a decent hit die and fortitude save, but why should a cleric of Boccob be any tougher than a wizard? And, perhaps most fundamentally, a cleric of Pelor should have all kinds of healing spells, but what does a cleric of St. Cuthbert have to do with healing? 3.X let you fix some of these things if you messed with the rules enough, but I'd rather see it handled straight up. I'm not saying it's easy, but if you're going to have clerics, their faith should really define them. [/QUOTE]
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